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@ -310,7 +310,10 @@ void RenderingManager::sunDisable()
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void RenderingManager::setSunDirection(const Ogre::Vector3& direction)
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{
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if (mSun) mSun->setDirection(Vector3(direction.x, -direction.z, direction.y));
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// direction * -1 (because 'direction' is camera to sun vector and not sun to camera),
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// then convert from MW to ogre coordinates (swap y,z and make y negative)
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if (mSun) mSun->setDirection(Vector3(-direction.x, -direction.z, direction.y));
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mSkyManager->setSunDirection(direction);
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}
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