small maths correction

actorid
gus 12 years ago
parent a25ee360dc
commit c8bb32c40d

@ -328,7 +328,7 @@ namespace MWWorld
Ogre::Vector3 a_ = Ogre::Vector3(a.x(),a.y(),a.z());
a_ = orient_.Inverse()*a_;
Ogre::Vector2 a_xy = Ogre::Vector2(a_.x,a_.y);
Ogre::Vector2 a_yz = Ogre::Vector2(a_.y,a_.z);
Ogre::Vector2 a_yz = Ogre::Vector2(a_xy.length(),a_.z);
float axy = a_xy.angleBetween(Ogre::Vector2::UNIT_Y).valueDegrees();
float az = a_yz.angleBetween(Ogre::Vector2::UNIT_X).valueDegrees();
std::cout << axy << " " << az << "\n";

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