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Remove an unused function
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2 changed files with 0 additions and 6 deletions
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@ -71,7 +71,6 @@ namespace MWGui
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SortFilterItemModel::SortFilterItemModel(ItemModel *sourceModel)
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SortFilterItemModel::SortFilterItemModel(ItemModel *sourceModel)
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: mCategory(Category_All)
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: mCategory(Category_All)
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, mFilter(0)
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, mFilter(0)
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, mShowEquipped(true)
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, mSortByType(true)
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, mSortByType(true)
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{
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{
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mSourceModel = sourceModel;
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mSourceModel = sourceModel;
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@ -91,9 +90,6 @@ namespace MWGui
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{
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{
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MWWorld::Ptr base = item.mBase;
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MWWorld::Ptr base = item.mBase;
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if (item.mType == ItemStack::Type_Equipped && !mShowEquipped)
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return false;
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int category = 0;
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int category = 0;
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if (base.getTypeName() == typeid(ESM::Armor).name()
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if (base.getTypeName() == typeid(ESM::Armor).name()
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|| base.getTypeName() == typeid(ESM::Clothing).name())
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|| base.getTypeName() == typeid(ESM::Clothing).name())
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@ -24,7 +24,6 @@ namespace MWGui
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void setCategory (int category);
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void setCategory (int category);
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void setFilter (int filter);
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void setFilter (int filter);
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void setShowEquipped (bool show) { mShowEquipped = show; }
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/// Use ItemStack::Type for sorting?
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/// Use ItemStack::Type for sorting?
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void setSortByType(bool sort) { mSortByType = sort; }
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void setSortByType(bool sort) { mSortByType = sort; }
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@ -49,7 +48,6 @@ namespace MWGui
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int mCategory;
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int mCategory;
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int mFilter;
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int mFilter;
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bool mShowEquipped;
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bool mSortByType;
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bool mSortByType;
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};
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};
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