diff --git a/apps/openmw/engine.cpp b/apps/openmw/engine.cpp index a2eccbaf9..e1fd3a0af 100644 --- a/apps/openmw/engine.cpp +++ b/apps/openmw/engine.cpp @@ -399,8 +399,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding); mEnvironment.setWindowManager (window); - if (mNewGame) - mEnvironment.getWindowManager()->setNewGame(true); // Create the world mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins, @@ -410,6 +408,10 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings) input->setPlayer(&mEnvironment.getWorld()->getPlayer()); window->initUI(); + if (mNewGame) + // still redundant work here: recreate CharacterCreation(), + // double update visibility etc. + window->setNewGame(true); window->renderWorldMap(); //Load translation data