diff --git a/apps/openmw/mwscript/transformationextensions.cpp b/apps/openmw/mwscript/transformationextensions.cpp index c876d4cf7..208a1f46f 100644 --- a/apps/openmw/mwscript/transformationextensions.cpp +++ b/apps/openmw/mwscript/transformationextensions.cpp @@ -227,6 +227,17 @@ namespace MWScript } else if(axis == "z") { + // We should not place actors under ground + if (ptr.getClass().isActor()) + { + float terrainHeight = -std::numeric_limits::max(); + if (ptr.getCell()->isExterior()) + terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az)); + + if (pos < terrainHeight) + pos = terrainHeight; + } + updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos); } else