Moved the generated version header stuff into components

actorid
pvdk 11 years ago
parent 43bc223e68
commit c95b8bcb39

@ -1,7 +1,3 @@
# config file
configure_file ("${CMAKE_CURRENT_SOURCE_DIR}/config.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/config.hpp")
# local files
set(GAME
main.cpp
@ -12,7 +8,6 @@ if(NOT WIN32)
endif()
set(GAME_HEADER
engine.hpp
config.hpp
)
source_group(game FILES ${GAME} ${GAME_HEADER})

@ -1,9 +0,0 @@
#ifndef CONFIG_H
#define CONFIG_H
#define OPENMW_VERSION_MAJOR @OPENMW_VERSION_MAJOR@
#define OPENMW_VERSION_MINOR @OPENMW_VERSION_MINOR@
#define OPENMW_VERSION_RELEASE @OPENMW_VERSION_RELEASE@
#define OPENMW_VERSION "@OPENMW_VERSION@"
#endif

@ -1,6 +1,7 @@
#include <iostream>
#include <cstdio>
#include <components/version/version.hpp>
#include <components/files/configurationmanager.hpp>
#include <SDL.h>
@ -30,8 +31,6 @@ extern int is_debugger_attached(void);
#include <OSX/macUtils.h>
#endif
#include "config.hpp"
#include <boost/version.hpp>
/**
* Workaround for problems with whitespaces in paths in older versions of Boost library

@ -1,5 +1,9 @@
project (Components)
set (CMAKE_BUILD_TYPE DEBUG)
# Version file
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/version/version.hpp")
# source files
add_component_dir (settings
@ -78,6 +82,10 @@ add_component_dir (ogreinit
ogreinit ogreplugin
)
add_component_dir (version
version
)
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
)

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