Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233)

move
ae-g-i-s 9 years ago
parent 2f1c6c740c
commit c9791c5c1a

@ -97,7 +97,7 @@ namespace MWBase
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0; virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying) = 0;
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC. ///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr) = 0; virtual int getDerivedDisposition(const MWWorld::Ptr& ptr, bool addTemporaryDispositionChange = false) = 0;
///< Calculate the diposition of an NPC toward the player. ///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const = 0; virtual int countDeaths (const std::string& id) const = 0;

@ -145,8 +145,7 @@ bool MWDialogue::Filter::testDisposition (const ESM::DialInfo& info, bool invert
if (isCreature) if (isCreature)
return true; return true;
int actorDisposition = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor) int actorDisposition = MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, true);
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange();
// For service refusal, the disposition check is inverted. However, a value of 0 still means "always succeed". // For service refusal, the disposition check is inverted. However, a value of 0 still means "always succeed".
return invert ? (info.mData.mDisposition == 0 || actorDisposition < info.mData.mDisposition) return invert ? (info.mData.mDisposition == 0 || actorDisposition < info.mData.mDisposition)
: (actorDisposition >= info.mData.mDisposition); : (actorDisposition >= info.mData.mDisposition);

@ -640,8 +640,7 @@ namespace MWGui
if(mMainWidget->getVisible() && mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name()) if(mMainWidget->getVisible() && mEnabled && mPtr.getTypeName() == typeid(ESM::NPC).name())
{ {
int disp = std::max(0, std::min(100, int disp = std::max(0, std::min(100,
MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr) MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr, true)));
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()));
mDispositionBar->setProgressRange(100); mDispositionBar->setProgressRange(100);
mDispositionBar->setProgressPosition(disp); mDispositionBar->setProgressPosition(disp);
mDispositionText->setCaption(MyGUI::utility::toString(disp)+std::string("/100")); mDispositionText->setCaption(MyGUI::utility::toString(disp)+std::string("/100"));

@ -346,8 +346,7 @@ namespace MWGui
else else
d = int(100 * (b - a) / a); d = int(100 * (b - a) / a);
int clampedDisposition = std::max(0, std::min(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr) int clampedDisposition = std::max(0, std::min(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr, true),100));
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr); const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player); const MWMechanics::CreatureStats &playerStats = player.getClass().getCreatureStats(player);

@ -581,7 +581,7 @@ namespace MWMechanics
mUpdatePlayer = true; mUpdatePlayer = true;
} }
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr) int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr, bool addTemporaryDispositionChange/* = false */)
{ {
const MWMechanics::NpcStats& npcSkill = ptr.getClass().getNpcStats(ptr); const MWMechanics::NpcStats& npcSkill = ptr.getClass().getNpcStats(ptr);
float x = static_cast<float>(npcSkill.getBaseDisposition()); float x = static_cast<float>(npcSkill.getBaseDisposition());
@ -653,6 +653,9 @@ namespace MWMechanics
x += ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Charm).getMagnitude(); x += ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Charm).getMagnitude();
if(addTemporaryDispositionChange)
x += MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange();
int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
return effective_disposition; return effective_disposition;
} }
@ -667,10 +670,9 @@ namespace MWMechanics
MWWorld::Ptr playerPtr = getPlayer(); MWWorld::Ptr playerPtr = getPlayer();
const MWMechanics::NpcStats &playerStats = playerPtr.getClass().getNpcStats(playerPtr); const MWMechanics::NpcStats &playerStats = playerPtr.getClass().getNpcStats(playerPtr);
// I suppose the temporary disposition change _has_ to be considered here, // I suppose the temporary disposition change (second param to getDerivedDisposition()) _has_ to be considered here,
// otherwise one would get different prices when exiting and re-entering the dialogue window... // otherwise one would get different prices when exiting and re-entering the dialogue window...
int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr) int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr, true),100));
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
float a = static_cast<float>(std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100)); float a = static_cast<float>(std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f); float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);

@ -92,7 +92,7 @@ namespace MWMechanics
virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying); virtual int getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying);
///< This is used by every service to determine the price of objects given the trading skills of the player and NPC. ///< This is used by every service to determine the price of objects given the trading skills of the player and NPC.
virtual int getDerivedDisposition(const MWWorld::Ptr& ptr); virtual int getDerivedDisposition(const MWWorld::Ptr& ptr, bool addTemporaryDispositionChange = false);
///< Calculate the diposition of an NPC toward the player. ///< Calculate the diposition of an NPC toward the player.
virtual int countDeaths (const std::string& id) const; virtual int countDeaths (const std::string& id) const;

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