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@ -766,8 +766,6 @@ namespace MWGui
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mMap->setCellPrefix("Cell");
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mHud->setCellPrefix("Cell");
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mMap->setActiveCell (cell->getCell()->getGridX(), cell->getCell()->getGridY());
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mHud->setActiveCell (cell->getCell()->getGridX(), cell->getCell()->getGridY());
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}
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else
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{
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@ -783,10 +781,10 @@ namespace MWGui
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}
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}
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void WindowManager::setInteriorMapTexture(const int x, const int y)
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void WindowManager::setActiveMap(int x, int y, bool interior)
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{
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mMap->setActiveCell(x,y, true);
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mHud->setActiveCell(x,y, true);
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mMap->setActiveCell(x,y, interior);
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mHud->setActiveCell(x,y, interior);
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}
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void WindowManager::setPlayerPos(const float x, const float y)
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