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@ -856,7 +856,8 @@ namespace MWMechanics
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// Find an actor who witnessed the crime
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if (*it == ptr) continue; // not the player
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if ( *it == ptr
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|| !it->getClass().isNpc()) continue; // not the player and is an NPC
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// Was the crime seen?
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if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
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@ -872,7 +873,8 @@ namespace MWMechanics
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// Tell everyone, including yourself
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for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
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{
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if (*it1 == ptr) continue; // not the player
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if ( *it == ptr
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|| !it->getClass().isNpc()) continue; // not the player and is an NPC
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// TODO: Add more messages
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if (type == OT_Theft)
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