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Update README.md

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Mads Buvik Sandvei 2020-11-15 17:05:15 +00:00
parent d179d33e3a
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@ -149,6 +149,8 @@ The 'use' action (attack, pick lock, cast spell) and activate action share the r
The control bound to the menu also doubles down as a recenter action. Hold the menu key to recenter the menu in case it opened inside some object and is inaccessible.
When in menus, alternate bindings are used to navigate the menus using the thumbsticks and the A/B controls (or equivalent)
Currently openmw-vr has no api for re-binding controls, as this is expected to be offered by the VR runtime itself.
Default controller bindings:
@ -159,9 +161,8 @@ Default controller bindings:
Known Issues
------------
- For oculus headsets, the SteamVR runtime is broken. You'll need to use the Oculus runtimes.
- The loading screen does not show any backgrounds
- Movies play upside down
- Cannot point and click in the main menu, you must use the right hand controller as explained above
- Performance is shite, you will likely have to play without fancy shadows or water shaders.
- Performance is shite, you may have to play without fancy shadows or water shaders.
- Audio is not automatically captured.
- Work around this by adding the line `device = OpenAL Soft on Headphones (2- Rift Audio)` under `[Sound]` in settings.cfg. Replace the device string with the string corresponding to your device. You can find a list of device strings in openmw.log after running it once.