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Update README.md
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@ -149,6 +149,8 @@ The 'use' action (attack, pick lock, cast spell) and activate action share the r
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The control bound to the menu also doubles down as a recenter action. Hold the menu key to recenter the menu in case it opened inside some object and is inaccessible.
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When in menus, alternate bindings are used to navigate the menus using the thumbsticks and the A/B controls (or equivalent)
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Currently openmw-vr has no api for re-binding controls, as this is expected to be offered by the VR runtime itself.
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Default controller bindings:
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@ -159,9 +161,8 @@ Default controller bindings:
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Known Issues
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------------
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- For oculus headsets, the SteamVR runtime is broken. You'll need to use the Oculus runtimes.
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- The loading screen does not show any backgrounds
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- Movies play upside down
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- Cannot point and click in the main menu, you must use the right hand controller as explained above
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- Performance is shite, you will likely have to play without fancy shadows or water shaders.
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- Performance is shite, you may have to play without fancy shadows or water shaders.
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- Audio is not automatically captured.
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- Work around this by adding the line `device = OpenAL Soft on Headphones (2- Rift Audio)` under `[Sound]` in settings.cfg. Replace the device string with the string corresponding to your device. You can find a list of device strings in openmw.log after running it once.
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