mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:53:51 +00:00
Use Ogre types for Matrix and Vector objects
This commit is contained in:
parent
10072f74b4
commit
ca37706b34
10 changed files with 192 additions and 286 deletions
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@ -97,7 +97,7 @@ class ShapeData : public Record
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{
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public:
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std::vector<float> vertices, normals, colors, uvlist;
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Vector center;
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Ogre::Vector3 center;
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float radius;
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void read(NIFFile *nif)
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@ -198,7 +198,7 @@ public:
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// Rotation quaternions. I THINK activeCount is correct here,
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// but verts (vertex number) might also be correct, if there is
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// any case where the two don't match.
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nif->getArrayLen<Vector4>(activeCount);
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nif->skip(activeCount * 4*sizeof(float));
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}
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}
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};
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@ -244,7 +244,7 @@ public:
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if(count)
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{
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nif->getInt(); // always 2
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nif->getArrayLen<Vector4>(count); // Really one time float + one vector
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nif->skip(count * (sizeof(float) + 3*sizeof(float))); // Really one time float + one vector
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}
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}
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// Always 0
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@ -260,7 +260,7 @@ public:
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{
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int count = nif->getInt();
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nif->getInt(); // always 2
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nif->getArrayLen<Vector4>(count); // Really one time float + one vector
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nif->skip(count * (sizeof(float) + 3*sizeof(float))); // Really one time float + one vector
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}
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};
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@ -309,7 +309,7 @@ public:
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struct ColorData
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{
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float time;
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Vector4 rgba;
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Ogre::Vector4 rgba;
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};
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void read(NIFFile *nif)
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@ -318,25 +318,23 @@ public:
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nif->getInt(); // always 1
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// Skip the data
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assert(sizeof(ColorData) == 4*5);
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nif->skip(sizeof(ColorData) * count);
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nif->skip(count * 5*sizeof(float));
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}
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};
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class NiVisData : public Record
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{
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public:
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struct VisData {
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float time;
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char isSet;
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};
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void read(NIFFile *nif)
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{
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int count = nif->getInt();
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/*
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Each VisData consists of:
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float time;
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byte isSet;
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If you implement this, make sure you use a packed struct
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(sizeof==5), or read each element individually.
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*/
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/* Skip VisData */
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nif->skip(count*5);
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}
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};
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@ -361,16 +359,11 @@ public:
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class NiSkinData : public Record
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{
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public:
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// This is to make sure the structs are packed, ie. that the
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// compiler doesn't mess them up with extra alignment bytes.
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#pragma pack(push)
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#pragma pack(1)
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struct BoneTrafo
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{
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Matrix rotation; // Rotation offset from bone?
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Vector trans; // Translation
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float scale; // Probably scale (always 1)
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Ogre::Matrix3 rotation; // Rotation offset from bone?
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Ogre::Vector3 trans; // Translation
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float scale; // Probably scale (always 1)
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};
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struct BoneTrafoCopy
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{
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@ -384,12 +377,12 @@ public:
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short vertex;
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float weight;
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};
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#pragma pack(pop)
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struct BoneInfo
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{
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BoneTrafo trafo;
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Vector4 unknown;
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Ogre::Vector4 unknown;
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std::vector<VertWeight> weights;
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};
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struct BoneInfoCopy
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@ -397,7 +390,7 @@ public:
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std::string bonename;
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unsigned short bonehandle;
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BoneTrafoCopy trafo;
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Vector4 unknown;
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Ogre::Vector4 unknown;
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//std::vector<VertWeight> weights;
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};
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struct IndividualWeight
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@ -411,9 +404,6 @@ public:
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void read(NIFFile *nif)
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{
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assert(sizeof(BoneTrafo) == 4*(9+3+1));
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assert(sizeof(VertWeight) == 6);
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trafo.rotation = nif->getMatrix();
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trafo.trans = nif->getVector();
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trafo.scale = nif->getFloat();
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@ -432,8 +422,12 @@ public:
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bi.unknown = nif->getVector4();
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// Number of vertex weights
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int count = nif->getShort();
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bi.weights = nif->getArrayLen<VertWeight>(count);
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bi.weights.resize(nif->getShort());
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for(size_t j = 0;j < bi.weights.size();j++)
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{
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nif->load(bi.weights[j].vertex);
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nif->load(bi.weights[j].weight);
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}
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}
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}
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};
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@ -38,9 +38,9 @@ struct NiLight : Effect
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struct SLight
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{
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float dimmer;
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Vector ambient;
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Vector diffuse;
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Vector specular;
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Ogre::Vector3 ambient;
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Ogre::Vector3 diffuse;
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Ogre::Vector3 specular;
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void read(NIFFile *nif)
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{
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@ -26,6 +26,9 @@
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#include <OgreResourceGroupManager.h>
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#include <OgreDataStream.h>
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#include <OgreVector3.h>
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#include <OgreVector4.h>
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#include <OgreMatrix3.h>
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#include <stdexcept>
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#include <vector>
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@ -162,44 +165,31 @@ public:
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template<typename X>
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std::vector<X> getArrayLen(size_t num)
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{
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std::vector<X> v(num);
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if(inp->read(&v[0], num*sizeof(X)) != num*sizeof(X))
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fail("Failed to read from NIF");
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return v;
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}
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template<typename X>
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std::vector<X> getArray()
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{
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size_t len = read_le32();
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return getArrayLen<X>(len);
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}
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std::vector<X> getArrayLen(size_t num);
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char getByte() { char c; return load(c); }
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unsigned short getShort() { unsigned short s; return load(s); }
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int getInt() { int i; return load(i); }
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float getFloat() { float f; return load(f); }
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Vector getVector()
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Ogre::Vector3 getVector()
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{
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Vector v;
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load(v.array);
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return v;
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float a[3];
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load(a);
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return Ogre::Vector3(a);
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}
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Vector4 getVector4()
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Ogre::Vector4 getVector4()
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{
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Vector4 v;
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load(v.array);
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return v;
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float a[4];
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load(a);
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return Ogre::Vector4(a);
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}
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Matrix getMatrix()
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Ogre::Matrix3 getMatrix()
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{
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Matrix m;
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m.v[0] = getVector();
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m.v[1] = getVector();
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m.v[2] = getVector();
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return m;
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float a[3*3];
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load(a);
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return Ogre::Matrix3(Ogre::Real(a[0]), Ogre::Real(a[1]), Ogre::Real(a[2]),
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Ogre::Real(a[3]), Ogre::Real(a[4]), Ogre::Real(a[5]),
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Ogre::Real(a[6]), Ogre::Real(a[7]), Ogre::Real(a[8]));
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}
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Transformation getTrafo()
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{
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@ -228,6 +218,15 @@ public:
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}
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};
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template<>
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inline std::vector<short> NIFFile::getArrayLen<short>(size_t num)
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{
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std::vector<short> v(num);
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for(size_t i = 0;i < num;i++)
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load(v[i]);
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return v;
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}
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template<>
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inline std::vector<float> NIFFile::getArrayLen<float>(size_t num)
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{
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@ -24,41 +24,20 @@
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#ifndef _NIF_TYPES_H_
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#define _NIF_TYPES_H_
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#include <OgreVector3.h>
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#include <OgreMatrix3.h>
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// Common types used in NIF files
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namespace Nif
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{
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/* These packing #pragmas aren't really necessary on 32 bit
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machines. I haven't tested on 64 bit yet. In any case it doesn't
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hurt to include them. We can't allow any compiler-generated padding
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in any of these structs, since they are used to interface directly
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with raw data from the NIF files.
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*/
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#pragma pack(push)
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#pragma pack(1)
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struct Vector
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{
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float array[3];
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};
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struct Vector4
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{
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float array[4];
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};
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struct Matrix
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{
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Vector v[3];
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};
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struct Transformation
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{
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Vector pos;
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Matrix rotation;
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Ogre::Vector3 pos;
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Ogre::Matrix3 rotation;
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float scale;
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Vector velocity;
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Ogre::Vector3 velocity;
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static const Transformation& getIdentity()
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{
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@ -67,16 +46,15 @@ struct Transformation
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if (!iset)
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{
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identity.scale = 1.0f;
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identity.rotation.v[0].array[0] = 1.0f;
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identity.rotation.v[1].array[1] = 1.0f;
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identity.rotation.v[2].array[2] = 1.0f;
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identity.rotation[0][0] = 1.0f;
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identity.rotation[1][1] = 1.0f;
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identity.rotation[2][2] = 1.0f;
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iset = true;
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}
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return identity;
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}
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};
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#pragma pack(pop)
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} // Namespace
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#endif
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@ -47,9 +47,9 @@ public:
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// Bounding box info
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bool hasBounds;
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Vector boundPos;
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Matrix boundRot;
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Vector boundXYZ; // Box size
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Ogre::Vector3 boundPos;
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Ogre::Matrix3 boundRot;
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Ogre::Vector3 boundXYZ; // Box size
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void read(NIFFile *nif)
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{
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@ -167,7 +167,7 @@ struct StructPropT : Property
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struct S_MaterialProperty
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{
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// The vector components are R,G,B
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Vector ambient, diffuse, specular, emissive;
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Ogre::Vector3 ambient, diffuse, specular, emissive;
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float glossiness, alpha;
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void read(NIFFile *nif)
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@ -43,10 +43,6 @@ http://www.gnu.org/licenses/ .
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typedef unsigned char ubyte;
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using namespace std;
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using namespace Ogre;
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using namespace Nif;
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using namespace NifBullet;
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ManualBulletShapeLoader::~ManualBulletShapeLoader()
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@ -55,18 +51,14 @@ ManualBulletShapeLoader::~ManualBulletShapeLoader()
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Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
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{
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Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
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tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
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tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
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return rot;
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return tr->rotation;
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}
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Ogre::Vector3 ManualBulletShapeLoader::getVector(Nif::Transformation* tr)
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{
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Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
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return vect3;
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return tr->pos;
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}
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btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
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btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 &m)
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{
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Ogre::Quaternion oquat(m);
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btQuaternion quat;
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return quat;
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}
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btVector3 ManualBulletShapeLoader::getbtVector(Nif::Vector v)
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btVector3 ManualBulletShapeLoader::getbtVector(Ogre::Vector3 &v)
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{
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btVector3 a(v.array[0],v.array[1],v.array[2]);
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return a;
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return btVector3(v[0], v[1], v[2]);
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}
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void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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@ -108,7 +99,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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assert(r != NULL);
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Nif::Node *node = dynamic_cast<Nif::Node*>(r);
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if (node == NULL)
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{
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warn("First record in file was not a node, but a " +
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@ -46,8 +46,6 @@ namespace Nif
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class Node;
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class Transformation;
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class NiTriShape;
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class Vector;
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class Matrix;
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}
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namespace NifBullet
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Ogre::Vector3 getVector(Nif::Transformation* tr);
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btQuaternion getbtQuat(Ogre::Matrix3 m);
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btQuaternion getbtQuat(Ogre::Matrix3 &m);
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btVector3 getbtVector(Nif::Vector v);
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btVector3 getbtVector(Ogre::Vector3 &v);
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/**
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*Parse a node.
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@ -39,9 +39,7 @@
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typedef unsigned char ubyte;
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using namespace std;
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using namespace Ogre;
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using namespace Nif;
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using namespace Mangle::VFS;
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using namespace Misc;
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using namespace NifOgre;
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@ -67,21 +65,6 @@ void NIFLoader::fail(string msg)
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assert(1);
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}
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Vector3 NIFLoader::convertVector3(const Nif::Vector& vec)
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{
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return Ogre::Vector3(vec.array);
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}
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Quaternion NIFLoader::convertRotation(const Nif::Matrix& rot)
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{
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Real matrix[3][3];
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for (int i=0; i<3; i++)
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for (int j=0; j<3; j++)
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matrix[i][j] = rot.v[i].array[j];
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return Quaternion(Matrix3(matrix));
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}
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// Helper class that computes the bounding box and of a mesh
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class BoundsFinder
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@ -217,16 +200,16 @@ void NIFLoader::setOutputAnimFiles(bool output){
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void NIFLoader::setVerbosePath(std::string path){
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verbosePath = path;
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}
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void NIFLoader::createMaterial(const String &name,
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const Vector &ambient,
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const Vector &diffuse,
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const Vector &specular,
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const Vector &emissive,
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void NIFLoader::createMaterial(const Ogre::String &name,
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const Ogre::Vector3 &ambient,
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const Ogre::Vector3 &diffuse,
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const Ogre::Vector3 &specular,
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const Ogre::Vector3 &emissive,
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float glossiness, float alpha,
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int alphaFlags, float alphaTest,
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const String &texName)
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const Ogre::String &texName)
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{
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MaterialPtr material = MaterialManager::getSingleton().create(name, resourceGroup);
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Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().create(name, resourceGroup);
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//Hardware Skinning code, textures may be the wrong color if enabled
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@ -249,11 +232,11 @@ void NIFLoader::createMaterial(const String &name,
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if (!texName.empty())
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{
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Pass *pass = material->getTechnique(0)->getPass(0);
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Ogre::Pass *pass = material->getTechnique(0)->getPass(0);
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/*TextureUnitState *txt =*/
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pass->createTextureUnitState(texName);
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pass->setVertexColourTracking(TVC_DIFFUSE);
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pass->setVertexColourTracking(Ogre::TVC_DIFFUSE);
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// As of yet UNTESTED code from Chris:
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/*pass->setTextureFiltering(Ogre::TFO_ANISOTROPIC);
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@ -294,13 +277,13 @@ void NIFLoader::createMaterial(const String &name,
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NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName);
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if (result.first)
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{
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pass->setAlphaRejectFunction(CMPF_GREATER_EQUAL);
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pass->setAlphaRejectFunction(Ogre::CMPF_GREATER_EQUAL);
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pass->setAlphaRejectValue(result.second);
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}
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else
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{
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// Enable transparency
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pass->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
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//pass->setDepthCheckEnabled(false);
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pass->setDepthWriteEnabled(false);
|
||||
|
@ -322,11 +305,11 @@ void NIFLoader::createMaterial(const String &name,
|
|||
const int numsplits = 3;
|
||||
for (int i = 0; i < (split ? numsplits : 1); ++i)
|
||||
{
|
||||
TextureUnitState* tu = material->getTechnique(0)->getPass(0)->createTextureUnitState();
|
||||
tu->setName("shadowMap" + StringConverter::toString(i));
|
||||
tu->setContentType(TextureUnitState::CONTENT_SHADOW);
|
||||
tu->setTextureAddressingMode(TextureUnitState::TAM_BORDER);
|
||||
tu->setTextureBorderColour(ColourValue::White);
|
||||
Ogre::TextureUnitState* tu = material->getTechnique(0)->getPass(0)->createTextureUnitState();
|
||||
tu->setName("shadowMap" + Ogre::StringConverter::toString(i));
|
||||
tu->setContentType(Ogre::TextureUnitState::CONTENT_SHADOW);
|
||||
tu->setTextureAddressingMode(Ogre::TextureUnitState::TAM_BORDER);
|
||||
tu->setTextureBorderColour(Ogre::ColourValue::White);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -339,11 +322,11 @@ void NIFLoader::createMaterial(const String &name,
|
|||
}
|
||||
|
||||
// Create a fallback technique without shadows and without mrt
|
||||
Technique* tech2 = material->createTechnique();
|
||||
Ogre::Technique* tech2 = material->createTechnique();
|
||||
tech2->setSchemeName("Fallback");
|
||||
Pass* pass2 = tech2->createPass();
|
||||
Ogre::Pass* pass2 = tech2->createPass();
|
||||
pass2->createTextureUnitState(texName);
|
||||
pass2->setVertexColourTracking(TVC_DIFFUSE);
|
||||
pass2->setVertexColourTracking(Ogre::TVC_DIFFUSE);
|
||||
if (Settings::Manager::getBool("shaders", "Objects"))
|
||||
{
|
||||
pass2->setVertexProgram("main_fallback_vp");
|
||||
|
@ -352,16 +335,16 @@ void NIFLoader::createMaterial(const String &name,
|
|||
}
|
||||
|
||||
// Add material bells and whistles
|
||||
material->setAmbient(ambient.array[0], ambient.array[1], ambient.array[2]);
|
||||
material->setDiffuse(diffuse.array[0], diffuse.array[1], diffuse.array[2], alpha);
|
||||
material->setSpecular(specular.array[0], specular.array[1], specular.array[2], alpha);
|
||||
material->setSelfIllumination(emissive.array[0], emissive.array[1], emissive.array[2]);
|
||||
material->setAmbient(ambient[0], ambient[1], ambient[2]);
|
||||
material->setDiffuse(diffuse[0], diffuse[1], diffuse[2], alpha);
|
||||
material->setSpecular(specular[0], specular[1], specular[2], alpha);
|
||||
material->setSelfIllumination(emissive[0], emissive[1], emissive[2]);
|
||||
material->setShininess(glossiness);
|
||||
}
|
||||
|
||||
// Takes a name and adds a unique part to it. This is just used to
|
||||
// make sure that all materials are given unique names.
|
||||
String NIFLoader::getUniqueName(const String &input)
|
||||
Ogre::String NIFLoader::getUniqueName(const Ogre::String &input)
|
||||
{
|
||||
static int addon = 0;
|
||||
static char buf[8];
|
||||
|
@ -377,13 +360,13 @@ String NIFLoader::getUniqueName(const String &input)
|
|||
// does not, change the string IN PLACE to say .dds instead and try
|
||||
// that. The texture may still not exist, but no information of value
|
||||
// is lost in that case.
|
||||
void NIFLoader::findRealTexture(String &texName)
|
||||
void NIFLoader::findRealTexture(Ogre::String &texName)
|
||||
{
|
||||
if(Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texName))
|
||||
return;
|
||||
|
||||
// Change texture extension to .dds
|
||||
String::size_type pos = texName.rfind('.');
|
||||
Ogre::String::size_type pos = texName.rfind('.');
|
||||
texName.replace(pos, texName.length(), ".dds");
|
||||
}
|
||||
|
||||
|
@ -391,11 +374,11 @@ void NIFLoader::findRealTexture(String &texName)
|
|||
|
||||
// Convert Nif::NiTriShape to Ogre::SubMesh, attached to the given
|
||||
// mesh.
|
||||
void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std::list<VertexBoneAssignment> &vertexBoneAssignments)
|
||||
void NIFLoader::createOgreSubMesh(NiTriShape *shape, const Ogre::String &material, std::list<Ogre::VertexBoneAssignment> &vertexBoneAssignments)
|
||||
{
|
||||
// cout << "s:" << shape << "\n";
|
||||
NiTriShapeData *data = shape->data.getPtr();
|
||||
SubMesh *sub = mesh->createSubMesh(shape->name);
|
||||
Ogre::SubMesh *sub = mesh->createSubMesh(shape->name);
|
||||
|
||||
int nextBuf = 0;
|
||||
|
||||
|
@ -404,17 +387,17 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
|
||||
// Add vertices
|
||||
int numVerts = data->vertices.size() / 3;
|
||||
sub->vertexData = new VertexData();
|
||||
sub->vertexData = new Ogre::VertexData();
|
||||
sub->vertexData->vertexCount = numVerts;
|
||||
sub->useSharedVertices = false;
|
||||
|
||||
VertexDeclaration *decl = sub->vertexData->vertexDeclaration;
|
||||
decl->addElement(nextBuf, 0, VET_FLOAT3, VES_POSITION);
|
||||
Ogre::VertexDeclaration *decl = sub->vertexData->vertexDeclaration;
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
|
||||
|
||||
HardwareVertexBufferSharedPtr vbuf =
|
||||
HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
VertexElement::getTypeSize(VET_FLOAT3),
|
||||
numVerts, HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf =
|
||||
Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
numVerts, Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, false);
|
||||
|
||||
if(flip)
|
||||
{
|
||||
|
@ -440,19 +423,19 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
}
|
||||
|
||||
|
||||
VertexBufferBinding* bind = sub->vertexData->vertexBufferBinding;
|
||||
Ogre::VertexBufferBinding* bind = sub->vertexData->vertexBufferBinding;
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
|
||||
if (data->normals.size())
|
||||
{
|
||||
decl->addElement(nextBuf, 0, VET_FLOAT3, VES_NORMAL);
|
||||
vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
VertexElement::getTypeSize(VET_FLOAT3),
|
||||
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
|
||||
vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
numVerts, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
||||
|
||||
if(flip)
|
||||
{
|
||||
Quaternion rotation = mTransform.extractQuaternion();
|
||||
Ogre::Quaternion rotation = mTransform.extractQuaternion();
|
||||
rotation.normalise();
|
||||
|
||||
float *datamod = new float[data->normals.size()];
|
||||
|
@ -487,19 +470,19 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
if (data->colors.size())
|
||||
{
|
||||
const float *colors = &data->colors[0];
|
||||
RenderSystem* rs = Root::getSingleton().getRenderSystem();
|
||||
std::vector<RGBA> colorsRGB(numVerts);
|
||||
RGBA *pColour = &colorsRGB.front();
|
||||
Ogre::RenderSystem* rs = Ogre::Root::getSingleton().getRenderSystem();
|
||||
std::vector<Ogre::RGBA> colorsRGB(numVerts);
|
||||
Ogre::RGBA *pColour = &colorsRGB.front();
|
||||
for (int i=0; i<numVerts; i++)
|
||||
{
|
||||
rs->convertColourValue(ColourValue(colors[0],colors[1],colors[2],
|
||||
colors[3]),pColour++);
|
||||
rs->convertColourValue(Ogre::ColourValue(colors[0],colors[1],colors[2],
|
||||
colors[3]),pColour++);
|
||||
colors += 4;
|
||||
}
|
||||
decl->addElement(nextBuf, 0, VET_COLOUR, VES_DIFFUSE);
|
||||
vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
VertexElement::getTypeSize(VET_COLOUR),
|
||||
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
|
||||
vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
|
||||
numVerts, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB.front(), true);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
@ -507,10 +490,10 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
if (data->uvlist.size())
|
||||
{
|
||||
|
||||
decl->addElement(nextBuf, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES);
|
||||
vbuf = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
VertexElement::getTypeSize(VET_FLOAT2),
|
||||
numVerts, HardwareBuffer::HBU_STATIC_WRITE_ONLY,false);
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES);
|
||||
vbuf = Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
|
||||
numVerts, Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,false);
|
||||
|
||||
if(flip)
|
||||
{
|
||||
|
@ -539,24 +522,23 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
|
||||
sub->indexData->indexCount = numFaces;
|
||||
sub->indexData->indexStart = 0;
|
||||
HardwareIndexBufferSharedPtr ibuf = HardwareBufferManager::getSingleton().
|
||||
createIndexBuffer(HardwareIndexBuffer::IT_16BIT,
|
||||
numFaces,
|
||||
HardwareBuffer::HBU_STATIC_WRITE_ONLY, true);
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf = Ogre::HardwareBufferManager::getSingleton().
|
||||
createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, numFaces,
|
||||
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY, true);
|
||||
|
||||
if(flip && mFlipVertexWinding && sub->indexData->indexCount % 3 == 0){
|
||||
|
||||
sub->indexData->indexBuffer = ibuf;
|
||||
|
||||
uint16 *datamod = new uint16[numFaces];
|
||||
uint16_t *datamod = new uint16_t[numFaces];
|
||||
int index = 0;
|
||||
for (size_t i = 0; i < sub->indexData->indexCount; i+=3)
|
||||
{
|
||||
|
||||
const short *pos = &data->triangles[index];
|
||||
uint16 i0 = (uint16) *(pos+0);
|
||||
uint16 i1 = (uint16) *(pos+1);
|
||||
uint16 i2 = (uint16) *(pos+2);
|
||||
uint16_t i0 = (uint16_t) *(pos+0);
|
||||
uint16_t i1 = (uint16_t) *(pos+1);
|
||||
uint16_t i2 = (uint16_t) *(pos+2);
|
||||
|
||||
//std::cout << "i0: " << i0 << "i1: " << i1 << "i2: " << i2 << "\n";
|
||||
|
||||
|
@ -582,7 +564,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
|
||||
//add vertex bone assignments
|
||||
|
||||
for (std::list<VertexBoneAssignment>::iterator it = vertexBoneAssignments.begin();
|
||||
for (std::list<Ogre::VertexBoneAssignment>::iterator it = vertexBoneAssignments.begin();
|
||||
it != vertexBoneAssignments.end(); it++)
|
||||
{
|
||||
sub->addBoneAssignment(*it);
|
||||
|
@ -593,23 +575,8 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
|
|||
|
||||
// Helper math functions. Reinventing linear algebra for the win!
|
||||
|
||||
// Computes B = AxB (matrix*matrix)
|
||||
static void matrixMul(const Matrix &A, Matrix &B)
|
||||
{
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
float a = B.v[0].array[i];
|
||||
float b = B.v[1].array[i];
|
||||
float c = B.v[2].array[i];
|
||||
|
||||
B.v[0].array[i] = a*A.v[0].array[0] + b*A.v[0].array[1] + c*A.v[0].array[2];
|
||||
B.v[1].array[i] = a*A.v[1].array[0] + b*A.v[1].array[1] + c*A.v[1].array[2];
|
||||
B.v[2].array[i] = a*A.v[2].array[0] + b*A.v[2].array[1] + c*A.v[2].array[2];
|
||||
}
|
||||
}
|
||||
|
||||
// Computes C = B + AxC*scale
|
||||
static void vectorMulAdd(const Matrix &A, const Vector &B, float *C, float scale)
|
||||
static void vectorMulAdd(const Ogre::Matrix3 &A, const Ogre::Vector3 &B, float *C, float scale)
|
||||
{
|
||||
// Keep the original values
|
||||
float a = C[0];
|
||||
|
@ -618,11 +585,11 @@ static void vectorMulAdd(const Matrix &A, const Vector &B, float *C, float scale
|
|||
|
||||
// Perform matrix multiplication, scaling and addition
|
||||
for (int i=0;i<3;i++)
|
||||
C[i] = B.array[i] + (a*A.v[i].array[0] + b*A.v[i].array[1] + c*A.v[i].array[2])*scale;
|
||||
C[i] = B[i] + (a*A[i][0] + b*A[i][1] + c*A[i][2])*scale;
|
||||
}
|
||||
|
||||
// Computes B = AxB (matrix*vector)
|
||||
static void vectorMul(const Matrix &A, float *C)
|
||||
static void vectorMul(const Ogre::Matrix3 &A, float *C)
|
||||
{
|
||||
// Keep the original values
|
||||
float a = C[0];
|
||||
|
@ -631,7 +598,7 @@ static void vectorMul(const Matrix &A, float *C)
|
|||
|
||||
// Perform matrix multiplication, scaling and addition
|
||||
for (int i=0;i<3;i++)
|
||||
C[i] = a*A.v[i].array[0] + b*A.v[i].array[1] + c*A.v[i].array[2];
|
||||
C[i] = a*A[i][0] + b*A[i][1] + c*A[i][2];
|
||||
}
|
||||
|
||||
|
||||
|
@ -666,7 +633,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
return;
|
||||
|
||||
// Material name for this submesh, if any
|
||||
String material;
|
||||
Ogre::String material;
|
||||
|
||||
// Skip the entire material phase for hidden nodes
|
||||
if (!hidden)
|
||||
|
@ -695,7 +662,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
}
|
||||
|
||||
// Texture
|
||||
String texName;
|
||||
Ogre::String texName;
|
||||
if (t && t->textures[0].inUse)
|
||||
{
|
||||
NiSourceTexture *st = t->textures[0].texture.getPtr();
|
||||
|
@ -768,14 +735,8 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
{
|
||||
// We only have a texture name. Create a default
|
||||
// material for it.
|
||||
Vector zero, one;
|
||||
for (int i=0; i<3;i++)
|
||||
{
|
||||
zero.array[i] = 0.0;
|
||||
one.array[i] = 1.0;
|
||||
}
|
||||
|
||||
createMaterial(material, one, one, zero, zero, 0.0, 1.0,
|
||||
const Ogre::Vector3 zero(0.0f), one(1.0f);
|
||||
createMaterial(material, one, one, zero, zero, 0.0f, 1.0f,
|
||||
alphaFlags, alphaTest, texName);
|
||||
}
|
||||
}
|
||||
|
@ -793,7 +754,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
float *ptr = (float*)&data->vertices[0];
|
||||
float *optr = ptr;
|
||||
|
||||
std::list<VertexBoneAssignment> vertexBoneAssignments;
|
||||
std::list<Ogre::VertexBoneAssignment> vertexBoneAssignments;
|
||||
|
||||
Nif::NiTriShapeCopy copy = shape->clone();
|
||||
|
||||
|
@ -826,9 +787,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
//the first one contains a link to the bone, the second vertex transformation
|
||||
//relative to the bone
|
||||
int boneIndex = 0;
|
||||
Bone *bonePtr;
|
||||
Vector3 vecPos;
|
||||
Quaternion vecRot;
|
||||
Ogre::Bone *bonePtr;
|
||||
Ogre::Vector3 vecPos;
|
||||
Ogre::Quaternion vecRot;
|
||||
|
||||
std::vector<NiSkinData::BoneInfo> boneList = shape->skin->data->bones;
|
||||
|
||||
|
@ -854,17 +815,17 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
|
||||
|
||||
Nif::NiSkinData::BoneInfoCopy boneinfocopy;
|
||||
boneinfocopy.trafo.rotation = convertRotation(it->trafo.rotation);
|
||||
boneinfocopy.trafo.trans = convertVector3(it->trafo.trans);
|
||||
boneinfocopy.trafo.rotation = it->trafo.rotation;
|
||||
boneinfocopy.trafo.trans = it->trafo.trans;
|
||||
boneinfocopy.bonename = shape->skin->bones[boneIndex].name;
|
||||
boneinfocopy.bonehandle = bonePtr->getHandle();
|
||||
copy.boneinfo.push_back(boneinfocopy);
|
||||
for (unsigned int i=0; i<it->weights.size(); i++)
|
||||
{
|
||||
vecPos = bonePtr->_getDerivedPosition() +
|
||||
bonePtr->_getDerivedOrientation() * convertVector3(it->trafo.trans);
|
||||
bonePtr->_getDerivedOrientation() * it->trafo.trans;
|
||||
|
||||
vecRot = bonePtr->_getDerivedOrientation() * convertRotation(it->trafo.rotation);
|
||||
vecRot = bonePtr->_getDerivedOrientation() * it->trafo.rotation;
|
||||
unsigned int verIndex = it->weights[i].vertex;
|
||||
//boneinfo.weights.push_back(*(it->weights.ptr + i));
|
||||
Nif::NiSkinData::IndividualWeight ind;
|
||||
|
@ -885,9 +846,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
if (vertexPosAbsolut[verIndex] == false)
|
||||
{
|
||||
//apply transformation to the vertices
|
||||
Vector3 absVertPos = vecPos + vecRot * Vector3(ptr + verIndex *3);
|
||||
Ogre::Vector3 absVertPos = vecPos + vecRot * Ogre::Vector3(ptr + verIndex *3);
|
||||
absVertPos = absVertPos * it->weights[i].weight;
|
||||
vertexPosOriginal[verIndex] = Vector3(ptr + verIndex *3);
|
||||
vertexPosOriginal[verIndex] = Ogre::Vector3(ptr + verIndex *3);
|
||||
|
||||
mBoundingBox.merge(absVertPos);
|
||||
//convert it back to float *
|
||||
|
@ -898,9 +859,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
//FIXME: I guessed that vertex[i] = normal[i], is that true?
|
||||
if (verIndex < data->normals.size())
|
||||
{
|
||||
Vector3 absNormalsPos = vecRot * Vector3(ptrNormals + verIndex *3);
|
||||
Ogre::Vector3 absNormalsPos = vecRot * Ogre::Vector3(ptrNormals + verIndex *3);
|
||||
absNormalsPos = absNormalsPos * it->weights[i].weight;
|
||||
vertexNormalOriginal[verIndex] = Vector3(ptrNormals + verIndex *3);
|
||||
vertexNormalOriginal[verIndex] = Ogre::Vector3(ptrNormals + verIndex *3);
|
||||
|
||||
for (int j=0; j<3; j++)
|
||||
(ptrNormals + verIndex*3)[j] = absNormalsPos[j];
|
||||
|
@ -910,9 +871,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
}
|
||||
else
|
||||
{
|
||||
Vector3 absVertPos = vecPos + vecRot * vertexPosOriginal[verIndex];
|
||||
Ogre::Vector3 absVertPos = vecPos + vecRot * vertexPosOriginal[verIndex];
|
||||
absVertPos = absVertPos * it->weights[i].weight;
|
||||
Vector3 old = Vector3(ptr + verIndex *3);
|
||||
Ogre::Vector3 old = Ogre::Vector3(ptr + verIndex *3);
|
||||
absVertPos = absVertPos + old;
|
||||
|
||||
mBoundingBox.merge(absVertPos);
|
||||
|
@ -924,9 +885,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
//FIXME: I guessed that vertex[i] = normal[i], is that true?
|
||||
if (verIndex < data->normals.size())
|
||||
{
|
||||
Vector3 absNormalsPos = vecRot * vertexNormalOriginal[verIndex];
|
||||
Ogre::Vector3 absNormalsPos = vecRot * vertexNormalOriginal[verIndex];
|
||||
absNormalsPos = absNormalsPos * it->weights[i].weight;
|
||||
Vector3 oldNormal = Vector3(ptrNormals + verIndex *3);
|
||||
Ogre::Vector3 oldNormal = Ogre::Vector3(ptrNormals + verIndex *3);
|
||||
absNormalsPos = absNormalsPos + oldNormal;
|
||||
|
||||
for (int j=0; j<3; j++)
|
||||
|
@ -935,7 +896,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
}
|
||||
|
||||
|
||||
VertexBoneAssignment vba;
|
||||
Ogre::VertexBoneAssignment vba;
|
||||
vba.boneIndex = bonePtr->getHandle();
|
||||
vba.vertexIndex = verIndex;
|
||||
vba.weight = it->weights[i].weight;
|
||||
|
@ -955,12 +916,12 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
|
||||
copy.boneSequence = boneSequence;
|
||||
// Rotate, scale and translate all the vertices,
|
||||
const Matrix &rot = shape->trafo.rotation;
|
||||
const Vector &pos = shape->trafo.pos;
|
||||
const Ogre::Matrix3 &rot = shape->trafo.rotation;
|
||||
const Ogre::Vector3 &pos = shape->trafo.pos;
|
||||
float scale = shape->trafo.scale;
|
||||
|
||||
copy.trafo.trans = convertVector3(original.pos);
|
||||
copy.trafo.rotation = convertRotation(original.rotation);
|
||||
copy.trafo.trans = original.pos;
|
||||
copy.trafo.rotation = original.rotation;
|
||||
copy.trafo.scale = original.scale;
|
||||
//We don't use velocity for anything yet, so it does not need to be saved
|
||||
|
||||
|
@ -988,7 +949,7 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
|
||||
boneIndex = mSkel->getNumBones() - 1;
|
||||
for(int i = 0; i < numVerts; i++){
|
||||
VertexBoneAssignment vba;
|
||||
Ogre::VertexBoneAssignment vba;
|
||||
vba.boneIndex = boneIndex;
|
||||
vba.vertexIndex = i;
|
||||
vba.weight = 1;
|
||||
|
@ -1012,15 +973,15 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
void NIFLoader::calculateTransform()
|
||||
{
|
||||
// Calculate transform
|
||||
Matrix4 transform = Matrix4::IDENTITY;
|
||||
transform = Matrix4::getScale(vector) * transform;
|
||||
Ogre::Matrix4 transform = Ogre::Matrix4::IDENTITY;
|
||||
transform = Ogre::Matrix4::getScale(vector) * transform;
|
||||
|
||||
// Check whether we have to flip vertex winding.
|
||||
// We do have to, if we changed our right hand base.
|
||||
// We can test it by using the cross product from X and Y and see, if it is a non-negative
|
||||
// projection on Z. Actually it should be exactly Z, as we don't do non-uniform scaling yet,
|
||||
// but the test is cheap either way.
|
||||
Matrix3 m3;
|
||||
Ogre::Matrix3 m3;
|
||||
transform.extract3x3Matrix(m3);
|
||||
|
||||
if (m3.GetColumn(0).crossProduct(m3.GetColumn(1)).dotProduct(m3.GetColumn(2)) < 0)
|
||||
|
@ -1114,7 +1075,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
}
|
||||
}
|
||||
|
||||
Bone *bone = 0;
|
||||
Ogre::Bone *bone = 0;
|
||||
|
||||
// create skeleton or add bones
|
||||
if (node->recType == RC_NiNode)
|
||||
|
@ -1124,7 +1085,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
{
|
||||
inTheSkeletonTree = true;
|
||||
|
||||
mSkel = SkeletonManager::getSingleton().create(getSkeletonName(), resourceGroup, true);
|
||||
mSkel = Ogre::SkeletonManager::getSingleton().create(getSkeletonName(), resourceGroup, true);
|
||||
}
|
||||
else if (!mSkel.isNull() && !parentBone)
|
||||
inTheSkeletonTree = false;
|
||||
|
@ -1144,8 +1105,8 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
parentBone->addChild(bone);
|
||||
|
||||
bone->setInheritOrientation(true);
|
||||
bone->setPosition(convertVector3(node->trafo.pos));
|
||||
bone->setOrientation(convertRotation(node->trafo.rotation));
|
||||
bone->setPosition(node->trafo.pos);
|
||||
bone->setOrientation(node->trafo.rotation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1160,14 +1121,13 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
|
||||
// For both position and rotation we have that:
|
||||
// final_vector = old_vector + old_rotation*new_vector*old_scale
|
||||
vectorMulAdd(trafo->rotation, trafo->pos, final.pos.array, trafo->scale);
|
||||
vectorMulAdd(trafo->rotation, trafo->velocity, final.velocity.array, trafo->scale);
|
||||
final.pos = trafo->pos + trafo->rotation*final.pos*trafo->scale;
|
||||
final.velocity = trafo->velocity + trafo->rotation*final.velocity*trafo->scale;
|
||||
|
||||
// Merge the rotations together
|
||||
matrixMul(trafo->rotation, final.rotation);
|
||||
final.rotation = trafo->rotation * final.rotation;
|
||||
|
||||
// Scalar values are so nice to deal with. Why can't everything
|
||||
// just be scalar?
|
||||
// Scale
|
||||
final.scale *= trafo->scale;
|
||||
}
|
||||
|
||||
|
@ -1200,7 +1160,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
}
|
||||
}
|
||||
|
||||
void NIFLoader::loadResource(Resource *resource)
|
||||
void NIFLoader::loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
inTheSkeletonTree = false;
|
||||
allanim.clear();
|
||||
|
@ -1287,7 +1247,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
calculateTransform();
|
||||
}
|
||||
// Get the mesh
|
||||
mesh = dynamic_cast<Mesh*>(resource);
|
||||
mesh = dynamic_cast<Ogre::Mesh*>(resource);
|
||||
assert(mesh);
|
||||
|
||||
// Look it up
|
||||
|
@ -1352,8 +1312,8 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
// set the bounding value.
|
||||
if (bounds.isValid())
|
||||
{
|
||||
mesh->_setBounds(AxisAlignedBox(bounds.minX(), bounds.minY(), bounds.minZ(),
|
||||
bounds.maxX(), bounds.maxY(), bounds.maxZ()));
|
||||
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX(), bounds.minY(), bounds.minZ(),
|
||||
bounds.maxX(), bounds.maxY(), bounds.maxZ()));
|
||||
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
||||
}
|
||||
if(hasAnim && addAnim){
|
||||
|
@ -1375,7 +1335,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
for(std::vector<Ogre::SubMesh*>::iterator iter = needBoneAssignments.begin(); iter != needBoneAssignments.end(); iter++)
|
||||
{
|
||||
int boneIndex = mSkel->getNumBones() - 1;
|
||||
VertexBoneAssignment vba;
|
||||
Ogre::VertexBoneAssignment vba;
|
||||
vba.boneIndex = boneIndex;
|
||||
vba.vertexIndex = 0;
|
||||
vba.weight = 1;
|
||||
|
@ -1394,20 +1354,19 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
|
||||
|
||||
|
||||
MeshPtr NIFLoader::load(const std::string &name,
|
||||
const std::string &group)
|
||||
Ogre::MeshPtr NIFLoader::load(const std::string &name, const std::string &group)
|
||||
{
|
||||
|
||||
MeshManager *m = MeshManager::getSingletonPtr();
|
||||
Ogre::MeshManager *m = Ogre::MeshManager::getSingletonPtr();
|
||||
// Check if the resource already exists
|
||||
ResourcePtr ptr = m->getByName(name, group);
|
||||
MeshPtr themesh;
|
||||
Ogre::ResourcePtr ptr = m->getByName(name, group);
|
||||
Ogre::MeshPtr themesh;
|
||||
if (!ptr.isNull()){
|
||||
themesh = MeshPtr(ptr);
|
||||
themesh = Ogre::MeshPtr(ptr);
|
||||
}
|
||||
else // Nope, create a new one.
|
||||
{
|
||||
themesh = MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
|
||||
themesh = Ogre::MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
|
||||
}
|
||||
return themesh;
|
||||
}
|
||||
|
|
|
@ -62,17 +62,8 @@ namespace Nif
|
|||
class Node;
|
||||
class Transformation;
|
||||
class NiTriShape;
|
||||
class Vector;
|
||||
class Matrix;
|
||||
}
|
||||
|
||||
namespace Mangle
|
||||
{
|
||||
namespace VFS
|
||||
{
|
||||
class OgreVFS;
|
||||
}
|
||||
}
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
@ -110,9 +101,6 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
std::map<std::string, float>* getTextIndices(std::string name);
|
||||
|
||||
|
||||
Ogre::Vector3 convertVector3(const Nif::Vector& vec);
|
||||
Ogre::Quaternion convertRotation(const Nif::Matrix& rot);
|
||||
|
||||
void setOutputAnimFiles(bool output);
|
||||
void setVerbosePath(std::string path);
|
||||
|
||||
|
@ -136,10 +124,10 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
void createOgreSubMesh(Nif::NiTriShape *shape, const Ogre::String &material, std::list<Ogre::VertexBoneAssignment> &vertexBoneAssignments);
|
||||
|
||||
void createMaterial(const Ogre::String &name,
|
||||
const Nif::Vector &ambient,
|
||||
const Nif::Vector &diffuse,
|
||||
const Nif::Vector &specular,
|
||||
const Nif::Vector &emissive,
|
||||
const Ogre::Vector3 &ambient,
|
||||
const Ogre::Vector3 &diffuse,
|
||||
const Ogre::Vector3 &specular,
|
||||
const Ogre::Vector3 &emissive,
|
||||
float glossiness, float alpha,
|
||||
int alphaFlags, float alphaTest,
|
||||
const Ogre::String &texName);
|
||||
|
|
Loading…
Reference in a new issue