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@ -238,6 +238,44 @@ namespace MWDialogue
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}
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}
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void DialogueManager::executeTopic (const std::string& topic)
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{
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Filter filter (mActor, mChoice, mTalkedTo);
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const MWWorld::Store<ESM::Dialogue> &dialogues =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
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const ESM::Dialogue& dialogue = *dialogues.find (topic);
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if (const ESM::DialInfo *info = filter.search (dialogue))
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{
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parseText (info->mResponse);
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MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
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if (dialogue.mType==ESM::Dialogue::Persuasion)
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{
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std::string modifiedTopic = "s" + topic;
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modifiedTopic.erase (std::remove (modifiedTopic.begin(), modifiedTopic.end(), ' '), modifiedTopic.end());
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const MWWorld::Store<ESM::GameSetting>& gmsts =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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win->addTitle (gmsts.find (modifiedTopic)->getString());
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}
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else
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win->addTitle (topic);
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win->addText (info->mResponse);
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executeScript (info->mResultScript);
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mLastTopic = topic;
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mLastDialogue = *info;
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}
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}
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void DialogueManager::updateTopics()
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{
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std::list<std::string> keywordList;
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@ -332,24 +370,7 @@ namespace MWDialogue
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ESM::Dialogue ndialogue = mDialogueMap[keyword];
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if (mDialogueMap[keyword].mType == ESM::Dialogue::Topic)
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{
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Filter filter (mActor, mChoice, mTalkedTo);
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if (const ESM::DialInfo *info = filter.search (mDialogueMap[keyword]))
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{
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std::string text = info->mResponse;
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std::string script = info->mResultScript;
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parseText (text);
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MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
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win->addTitle (keyword);
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win->addText (info->mResponse);
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executeScript (script);
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mLastTopic = keyword;
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mLastDialogue = *info;
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}
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executeTopic (keyword);
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}
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}
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}
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@ -445,28 +466,22 @@ namespace MWDialogue
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else if (curDisp + mTemporaryDispositionChange > 100)
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mTemporaryDispositionChange = 100 - curDisp;
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// add status message to dialogue window
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
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std::string text;
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if (type == MWBase::MechanicsManager::PT_Admire)
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text = "sAdmire";
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text = "Admire";
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else if (type == MWBase::MechanicsManager::PT_Taunt)
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text = "sTaunt";
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text = "Taunt";
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else if (type == MWBase::MechanicsManager::PT_Intimidate)
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text = "sIntimidate";
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text = "Intimidate";
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else{
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text = "sBribe";
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text = "Bribe";
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}
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
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text += (success ? "Success" : "Fail");
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MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
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win->addTitle(MyGUI::LanguageManager::getInstance().replaceTags("#{"+text+"}"));
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/// \todo text from INFO record, how to get the ID?
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executeTopic (text + (success ? " Success" : " Fail"));
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}
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int DialogueManager::getTemporaryDispositionChange() const
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