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Remove redundant mCompile set - we do not use data from it anyway

This commit is contained in:
Andrei Kortunov 2019-03-21 08:42:48 +04:00
parent c2986b3bd7
commit cad45e96ac
2 changed files with 0 additions and 6 deletions

View file

@ -47,8 +47,6 @@ void CompositeMapRenderer::drawImplementation(osg::RenderInfo &renderInfo) const
double availableTime = std::max((targetFrameTime - dt)*conservativeTimeRatio, double availableTime = std::max((targetFrameTime - dt)*conservativeTimeRatio,
mMinimumTimeAvailable); mMinimumTimeAvailable);
mCompiled.clear();
if (mWorkQueue) if (mWorkQueue)
mUnrefQueue->flush(mWorkQueue.get()); mUnrefQueue->flush(mWorkQueue.get());
@ -60,7 +58,6 @@ void CompositeMapRenderer::drawImplementation(osg::RenderInfo &renderInfo) const
while (!mImmediateCompileSet.empty()) while (!mImmediateCompileSet.empty())
{ {
osg::ref_ptr<CompositeMap> node = *mImmediateCompileSet.begin(); osg::ref_ptr<CompositeMap> node = *mImmediateCompileSet.begin();
mCompiled.insert(node);
mImmediateCompileSet.erase(node); mImmediateCompileSet.erase(node);
mMutex.unlock(); mMutex.unlock();
@ -80,7 +77,6 @@ void CompositeMapRenderer::drawImplementation(osg::RenderInfo &renderInfo) const
if (node->mCompiled >= node->mDrawables.size()) if (node->mCompiled >= node->mDrawables.size())
{ {
mCompiled.insert(node);
mCompileSet.erase(node); mCompileSet.erase(node);
} }
} }

View file

@ -76,8 +76,6 @@ namespace Terrain
mutable CompileSet mCompileSet; mutable CompileSet mCompileSet;
mutable CompileSet mImmediateCompileSet; mutable CompileSet mImmediateCompileSet;
mutable CompileSet mCompiled;
mutable OpenThreads::Mutex mMutex; mutable OpenThreads::Mutex mMutex;
osg::ref_ptr<osg::FrameBufferObject> mFBO; osg::ref_ptr<osg::FrameBufferObject> mFBO;