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Rewrote action system to be more flexible. Makes writing rebindable actions easier, and lets me disambiguate press vs long-press actions on the same key.
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@ -40,7 +40,7 @@ namespace MWVR
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void updateHead();
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void processEvent(const OpenXRActionEvent& event);
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void processAction(const class Action* action);
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PoseSet getHandPoses(int64_t time, TrackedSpace space);
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