rewrote cmake scripts for components

actorid
Marc Zinnschlag 13 years ago
parent 255f948bae
commit cb1373a4c7

@ -82,168 +82,6 @@ ELSE()
message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
ENDIF()
# source directory: components
set(COMP_DIR ${CMAKE_SOURCE_DIR}/components)
set(BSA
${COMP_DIR}/bsa/bsa_archive.cpp
${COMP_DIR}/bsa/bsa_file.cpp)
set(BSA_HEADER
${COMP_DIR}/bsa/bsa_archive.hpp
${COMP_DIR}/bsa/bsa_file.hpp)
source_group(components\\bsa FILES ${BSA} ${BSA_HEADER})
set(CFG
${COMP_DIR}/cfg/configurationmanager.cpp
)
set(CFG_HEADER
${COMP_DIR}/cfg/configurationmanager.hpp
)
source_group(components\\cfg FILES ${CFG} ${CFG_HEADER})
set(NIF
${COMP_DIR}/nif/nif_file.cpp)
set(NIF_HEADER
${COMP_DIR}/nif/controlled.hpp
${COMP_DIR}/nif/effect.hpp
${COMP_DIR}/nif/nif_types.hpp
${COMP_DIR}/nif/record.hpp
${COMP_DIR}/nif/controller.hpp
${COMP_DIR}/nif/extra.hpp
${COMP_DIR}/nif/node.hpp
${COMP_DIR}/nif/record_ptr.hpp
${COMP_DIR}/nif/data.hpp
${COMP_DIR}/nif/nif_file.hpp
${COMP_DIR}/nif/property.hpp)
source_group(components\\nif FILES ${NIF} ${NIF_HEADER})
set(NIFOGRE
${COMP_DIR}/nifogre/ogre_nif_loader.cpp)
set(NIFOGRE_HEADER
${COMP_DIR}/nifogre/ogre_nif_loader.hpp)
source_group(components\\nifogre FILES ${NIFOGRE} ${NIFOGRE_HEADER})
set(NIFBULLET
${COMP_DIR}/nifbullet/bullet_nif_loader.cpp)
set(NIFBULLET_HEADER
${COMP_DIR}/nifbullet/bullet_nif_loader.hpp)
source_group(components\\nifbullet FILES ${NIFBULLET} ${NIFBULLET_HEADER})
set(TO_UTF8
${COMP_DIR}/to_utf8/to_utf8.cpp)
set(TO_UTF8_HEADER
${COMP_DIR}/to_utf8/to_utf8.hpp)
source_group(components\\to_utf8 FILES ${TO_UTF8} ${TO_UTF8_HEADER})
set(FILE_FINDER
${COMP_DIR}/file_finder/search.cpp)
set(FILE_FINDER_HEADER
${COMP_DIR}/file_finder/file_finder.hpp
${COMP_DIR}/file_finder/filename_less.hpp
${COMP_DIR}/file_finder/search.hpp)
source_group(components\\file_finder FILES ${FILE_FINDER} ${FILE_FINDER_HEADER})
set(ESM_STORE
${COMP_DIR}/esm_store/store.cpp)
set(ESM_STORE_HEADER
${COMP_DIR}/esm_store/cell_store.hpp
${COMP_DIR}/esm_store/reclists.hpp
${COMP_DIR}/esm_store/store.hpp)
source_group(components\\esm_store FILES ${ESM_STORE} ${ESM_STORE_HEADER})
file(GLOB ESM_HEADER ${COMP_DIR}/esm/*.hpp)
set(ESM
${COMP_DIR}/esm/attr.cpp
${COMP_DIR}/esm/esm_reader.cpp
${COMP_DIR}/esm/loadland.cpp
${COMP_DIR}/esm/loadacti.cpp
${COMP_DIR}/esm/loadalch.cpp
${COMP_DIR}/esm/loadappa.cpp
${COMP_DIR}/esm/loadarmo.cpp
${COMP_DIR}/esm/loadbody.cpp
${COMP_DIR}/esm/loadbook.cpp
${COMP_DIR}/esm/loadbsgn.cpp
${COMP_DIR}/esm/loadcell.cpp
${COMP_DIR}/esm/loadclas.cpp
${COMP_DIR}/esm/loadclot.cpp
${COMP_DIR}/esm/loadcont.cpp
${COMP_DIR}/esm/loadcrea.cpp
${COMP_DIR}/esm/loaddial.cpp
${COMP_DIR}/esm/loaddoor.cpp
${COMP_DIR}/esm/loadench.cpp
${COMP_DIR}/esm/loadfact.cpp
${COMP_DIR}/esm/loadglob.cpp
${COMP_DIR}/esm/loadgmst.cpp
${COMP_DIR}/esm/loadinfo.cpp
${COMP_DIR}/esm/loadingr.cpp
${COMP_DIR}/esm/loadlevlist.cpp
${COMP_DIR}/esm/loadligh.cpp
${COMP_DIR}/esm/loadlocks.cpp
${COMP_DIR}/esm/loadltex.cpp
${COMP_DIR}/esm/loadmgef.cpp
${COMP_DIR}/esm/loadmisc.cpp
${COMP_DIR}/esm/loadnpc.cpp
${COMP_DIR}/esm/loadpgrd.cpp
${COMP_DIR}/esm/loadrace.cpp
${COMP_DIR}/esm/loadregn.cpp
${COMP_DIR}/esm/loadscpt.cpp
${COMP_DIR}/esm/loadskil.cpp
${COMP_DIR}/esm/loadsndg.cpp
${COMP_DIR}/esm/loadsoun.cpp
${COMP_DIR}/esm/loadspel.cpp
${COMP_DIR}/esm/loadsscr.cpp
${COMP_DIR}/esm/loadstat.cpp
${COMP_DIR}/esm/loadweap.cpp
)
source_group(components\\esm FILES ${ESM_HEADER} ${ESM})
set(MISC
${COMP_DIR}/misc/stringops.cpp
)
set(MISC_HEADER
${COMP_DIR}/misc/slice_array.hpp
${COMP_DIR}/misc/stringops.hpp
)
source_group(components\\misc FILES ${MISC} ${MISC_HEADER})
set(FILES
${COMP_DIR}/files/linuxpath.cpp
${COMP_DIR}/files/windowspath.cpp
${COMP_DIR}/files/macospath.cpp
${COMP_DIR}/files/multidircollection.cpp
${COMP_DIR}/files/collections.cpp
${COMP_DIR}/files/fileops.cpp
)
set(FILES_HEADER
${COMP_DIR}/files/linuxpath.hpp
${COMP_DIR}/files/windowspath.hpp
${COMP_DIR}/files/macospath.hpp
${COMP_DIR}/files/path.hpp
${COMP_DIR}/files/multidircollection.hpp
${COMP_DIR}/files/collections.hpp
${COMP_DIR}/files/fileops.hpp
)
source_group(components\\files FILES ${FILES} ${FILES_HEADER})
file(GLOB COMPILER ${COMP_DIR}/compiler/*.cpp)
file(GLOB COMPILER_HEADER ${COMP_DIR}/compiler/*.hpp)
source_group(components\\compiler FILES ${COMPILER} ${COMPILER_HEADER})
file(GLOB INTERPRETER ${COMP_DIR}/interpreter/*.cpp)
file(GLOB INTERPRETER_HEADER ${COMP_DIR}/interpreter/*.hpp)
source_group(components\\interpreter FILES ${INTERPRETER} ${INTERPRETER_HEADER})
set(COMPONENTS ${BSA} ${NIF} ${NIFOGRE} ${ESM_STORE} ${MISC} ${TO_UTF8}
${COMPILER} ${INTERPRETER} ${ESM} ${FILE_FINDER} ${NIFBULLET} ${FILES}
${CFG}
)
set(COMPONENTS_HEADER ${BSA_HEADER} ${NIF_HEADER} ${NIFOGRE_HEADER} ${ESM_STORE_HEADER}
${ESM_HEADER} ${MISC_HEADER} ${COMPILER_HEADER} ${TO_UTF8_HEADER}
${INTERPRETER_HEADER} ${FILE_FINDER_HEADER} ${NIFBULLET_HEADER} ${FILES_HEADER}
${CFG_HEADER}
)
# source directory: libs
set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
@ -513,6 +351,9 @@ if(DPKG_PROGRAM)
include(CPack)
endif(DPKG_PROGRAM)
# Components
add_subdirectory (components)
# Apps and tools
add_subdirectory( apps/openmw )

@ -8,13 +8,11 @@ source_group(apps\\esmtool FILES ${ESMTOOL})
# Main executable
add_executable(esmtool
${ESMTOOL}
${MISC} ${MISC_HEADER}
${TO_UTF8}
${ESM}
)
target_link_libraries(esmtool
${Boost_LIBRARIES}
components
)
#if (APPLE)

@ -50,11 +50,6 @@ include(${QT_USE_FILE})
# Main executable
add_executable(omwlauncher
${LAUNCHER}
${MISC} ${MISC_HEADER}
${FILES} ${FILES_HEADER}
${CFG} ${CFG_HEADER}
${TO_UTF8}
${ESM}
${RCC_SRCS}
${MOC_SRCS}
)
@ -64,6 +59,7 @@ target_link_libraries(omwlauncher
${OGRE_LIBRARIES}
${QT_LIBRARIES}
${PNG_LIBRARY}
components
)
if(DPKG_PROGRAM)

@ -59,13 +59,15 @@ add_openmw_dir (mwmechanics
# Main executable
add_executable(openmw
${COMPONENTS} ${COMPONENTS_HEADER}
${OPENMW_LIBS} ${OPENMW_LIBS_HEADER}
${CONPONENT_FILES}
${OPENMW_FILES}
${GAME} ${GAME_HEADER}
${APPLE_BUNDLE_RESOURCES}
)
target_link_libraries (openmw components)
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})

@ -10,3 +10,15 @@ endforeach (f)
endforeach (u)
source_group ("apps\\openmw\\${dir}" FILES ${files})
endmacro (add_openmw_dir)
macro (add_component_dir dir)
set (files)
foreach (u ${ARGN})
file (GLOB ALL RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "${dir}/${u}.*")
foreach (f ${ALL})
list (APPEND files "${f}")
list (APPEND COMPONENT_FILES "${f}")
endforeach (f)
endforeach (u)
source_group ("components\\${dir}" FILES ${files})
endmacro (add_component_dir)

@ -0,0 +1,66 @@
project (Components)
# source files
add_component_dir (bsa
bsa_archive bsa_file
)
add_component_dir (cfg
configurationmanager
)
add_component_dir (nif
controlled effect nif_types record controller extra node record_ptr data nif_file property
)
add_component_dir (nifogre
ogre_nif_loader
)
add_component_dir (nifbullet
bullet_nif_loader
)
add_component_dir (to_utf8
to_utf8
)
add_component_dir (file_finder
file_finder filename_less search
)
add_component_dir (esm_store
cell_store reclists store
)
add_component_dir (esm
attr defs esm_reader loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
loadclas loadclot loadcont loadcrea loadcrec loaddial loaddoor loadench loadfact loadglob loadgmst
loadinfo loadingr loadland loadlevlist loadligh loadlocks loadltex loadmgef loadmisc loadnpcc
loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
loadweap records
)
add_component_dir (misc
slice_array stringops
)
add_component_dir (files
linuxpath windowspath macospath path multidircollection collections fileops
)
add_component_dir (compiler
context controlparser errorhandler exception exprparser extensions fileparser generator
lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
stringparser tokenloc
)
add_component_dir (interpreter
context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
miscopcodes opcodes runtime scriptopcodes spatialopcodes types
)
include_directories(${BULLET_INCLUDE_DIRS})
add_library (components STATIC ${COMPONENT_FILES})
Loading…
Cancel
Save