|
|
|
@ -270,20 +270,17 @@ namespace MWScript
|
|
|
|
|
Interpreter::Type_Float pos = runtime[0].mFloat;
|
|
|
|
|
runtime.pop();
|
|
|
|
|
|
|
|
|
|
float ax = ptr.getRefData().getPosition().pos[0];
|
|
|
|
|
float ay = ptr.getRefData().getPosition().pos[1];
|
|
|
|
|
float az = ptr.getRefData().getPosition().pos[2];
|
|
|
|
|
|
|
|
|
|
// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
|
|
|
|
|
|
|
|
|
|
MWWorld::Ptr updated = ptr;
|
|
|
|
|
const auto curPos = ptr.getRefData().getPosition().asVec3();
|
|
|
|
|
auto newPos = curPos;
|
|
|
|
|
if(axis == "x")
|
|
|
|
|
{
|
|
|
|
|
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az,true);
|
|
|
|
|
newPos[0] = pos;
|
|
|
|
|
}
|
|
|
|
|
else if(axis == "y")
|
|
|
|
|
{
|
|
|
|
|
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az,true);
|
|
|
|
|
newPos[1] = pos;
|
|
|
|
|
}
|
|
|
|
|
else if(axis == "z")
|
|
|
|
|
{
|
|
|
|
@ -292,20 +289,21 @@ namespace MWScript
|
|
|
|
|
{
|
|
|
|
|
float terrainHeight = -std::numeric_limits<float>::max();
|
|
|
|
|
if (ptr.getCell()->isExterior())
|
|
|
|
|
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
|
|
|
|
|
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(curPos);
|
|
|
|
|
|
|
|
|
|
if (pos < terrainHeight)
|
|
|
|
|
pos = terrainHeight;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos,true);
|
|
|
|
|
newPos[2] = pos;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,updated);
|
|
|
|
|
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
|
|
|
|
|
MWBase::Environment::get().getWorld()->moveObjectBy(ptr, newPos - curPos));
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|