Do not query the texture's image in osgMyGUI::OSGTexture

Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled)
pull/1/head
scrawl 9 years ago
parent 148f2c9539
commit cb8daaaee1

@ -86,9 +86,12 @@ namespace osgMyGUI
if (!mImageManager)
throw std::runtime_error("No imagemanager set");
mTexture = new osg::Texture2D(mImageManager->getImage(fname));
osg::ref_ptr<osg::Image> image (mImageManager->getImage(fname));
mTexture = new osg::Texture2D(image);
mTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
mTexture->setTextureWidth(image->s());
mTexture->setTextureHeight(image->t());
// disable mip-maps
mTexture->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR);
@ -107,8 +110,6 @@ namespace osgMyGUI
{
if(!mTexture.valid())
return 0;
osg::Image *image = mTexture->getImage();
if(image) return image->s();
return mTexture->getTextureWidth();
}
@ -116,8 +117,6 @@ namespace osgMyGUI
{
if(!mTexture.valid())
return 0;
osg::Image *image = mTexture->getImage();
if(image) return image->t();
return mTexture->getTextureHeight();
}
@ -128,15 +127,12 @@ namespace osgMyGUI
if (mLockedImage.valid())
throw std::runtime_error("Texture already locked");
mLockedImage = mTexture->getImage();
if(!mLockedImage.valid())
{
mLockedImage = new osg::Image();
mLockedImage->allocateImage(
mTexture->getTextureWidth(), mTexture->getTextureHeight(), mTexture->getTextureDepth(),
mTexture->getSourceFormat(), mTexture->getSourceType()
);
}
mLockedImage = new osg::Image();
mLockedImage->allocateImage(
mTexture->getTextureWidth(), mTexture->getTextureHeight(), mTexture->getTextureDepth(),
mTexture->getSourceFormat(), mTexture->getSourceType()
);
return mLockedImage->data();
}

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