define crosshair owned colour in openmw_hud_box.skin.xml

sceneinput
Jiří Kuneš 10 years ago
parent 75f5972898
commit cbc44b33ba

@ -52,6 +52,7 @@ Programmers
jeaye
Jeffrey Haines (Jyby)
Jengerer
Jiří Kuneš (kunesj)
Joel Graff (graffy)
John Blomberg (fstp)
Jordan Ayers
@ -59,7 +60,6 @@ Programmers
Julien Voisin (jvoisin/ap0)
Karl-Felix Glatzer (k1ll)
Kevin Poitra (PuppyKevin)
kunesj
Lars Söderberg (Lazaroth)
lazydev
Leon Saunders (emoose)

@ -521,15 +521,13 @@ namespace MWGui
void HUD::setCrosshairOwned(bool owned)
{
MyGUI::Colour red = MyGUI::Colour(1.0, 0, 0);
MyGUI::Colour white = MyGUI::Colour(1.0, 1.0, 1.0);
if(owned)
{
mCrosshair->setColour(red);
mCrosshair->changeWidgetSkin("HUD_Crosshair_Owned");
}
else
{
mCrosshair->setColour(white);
mCrosshair->changeWidgetSkin("HUD_Crosshair");
}
}

@ -377,7 +377,7 @@ namespace MWGui
{
if(checkOwned())
{
mDynamicToolTipBox->changeWidgetSkin("HUD_Box_NoTransp_R");
mDynamicToolTipBox->changeWidgetSkin("HUD_Box_NoTransp_Owned");
}
else
{

@ -122,8 +122,7 @@
</Widget>
<!-- Crosshair -->
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="Center Center" name="Crosshair">
<Property key="ImageTexture" value="textures\target.dds"/>
<Widget type="ImageBox" skin="HUD_Crosshair" position="0 0 32 32" align="Center Center" name="Crosshair">
</Widget>
<!-- Basic FPSCounter box -->

@ -32,11 +32,11 @@
</Resource>
<Resource type="ResourceSkin" name="HUD_Box_NoTransp_R" size="40 40">
<Resource type="ResourceSkin" name="HUD_Box_NoTransp_Owned" size="40 40">
<!-- The interior of the box -->
<Child type="Widget" skin="DialogBG_R" offset="0 0 40 40" align="Stretch" name="Client"/>
<Child type="Widget" skin="DialogBG_Owned" offset="0 0 40 40" align="Stretch" name="Client"/>
<!-- Borders -->
@ -44,4 +44,19 @@
</Resource>
<!-- Defines crosshair color -->
<Resource type="ResourceSkin" name="HUD_Crosshair" size="32 32" texture="textures\target.dds">
<BasisSkin type="MainSkin" offset="0 0 32 32">
<State name="normal" offset="0 0 32 32"/>
</BasisSkin>
</Resource>
<!-- Defines owned crosshair color -->
<Resource type="ResourceSkin" name="HUD_Crosshair_Owned" size="32 32" texture="textures\target.dds">
<Property key="Colour" value="0.9 0 0 1"/>
<BasisSkin type="MainSkin" offset="0 0 32 32">
<State name="normal" offset="0 0 32 32"/>
</BasisSkin>
</Resource>
</MyGUI>

@ -129,9 +129,10 @@
</BasisSkin>
</Resource>
<!-- Defines a red background -->
<Resource type="ResourceSkin" name="DialogBG_R" size="8 8" texture="white">
<!-- Defines a owned background -->
<Resource type="ResourceSkin" name="DialogBG_Owned" size="8 8" texture="white">
<Property key="Colour" value="0.2 0 0 1"/>
<!-- <Property key="Colour" value="#{setting=GUI,color background owned}"/> -->
<BasisSkin type="MainSkin" offset="0 0 8 8">
<State name="normal" offset="0 0 8 8"/>
</BasisSkin>

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