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[General] Modernize packet style for PlayerFaction
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c9f3ee1819
commit
cbe58b1c24
3 changed files with 13 additions and 16 deletions
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@ -24,7 +24,7 @@ unsigned int FactionFunctions::GetFactionChangesSize(unsigned short pid) noexcep
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Player *player;
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GET_PLAYER(pid, player, 0);
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return player->factionChanges.count;
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return player->factionChanges.factions.size();
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}
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unsigned char FactionFunctions::GetFactionChangesAction(unsigned short pid) noexcept
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@ -40,7 +40,7 @@ const char *FactionFunctions::GetFactionId(unsigned short pid, unsigned int inde
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Player *player;
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GET_PLAYER(pid, player, "");
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if (index >= player->factionChanges.count)
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if (index >= player->factionChanges.factions.size())
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return "invalid";
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return player->factionChanges.factions.at(index).factionId.c_str();
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@ -91,7 +91,6 @@ namespace mwmp
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struct FactionChanges
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{
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std::vector<Faction> factions;
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unsigned int count;
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enum FACTION_ACTION
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{
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@ -100,7 +99,7 @@ namespace mwmp
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REPUTATION = 2
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};
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int action; // 0 - Rank, 1 - Expulsion state, 2 - Both
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int action; // 0 - Rank, 1 - Expulsion state, 2 - Faction reputation
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};
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struct InventoryChanges
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@ -15,20 +15,21 @@ void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
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RW(player->factionChanges.action, send);
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uint32_t count;
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if (send)
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player->factionChanges.count = (unsigned int)(player->factionChanges.factions.size());
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else
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player->factionChanges.factions.clear();
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count = static_cast<uint32_t>(player->factionChanges.factions.size());
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RW(player->factionChanges.count, send);
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RW(count, send);
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for (unsigned int i = 0; i < player->factionChanges.count; i++)
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if (!send)
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{
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Faction faction;
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if (send)
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faction = player->factionChanges.factions.at(i);
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player->factionChanges.factions.clear();
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player->factionChanges.factions.resize(count);
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}
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for (auto &&faction : player->factionChanges.factions)
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{
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RW(faction.factionId, send, true);
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if (player->factionChanges.action == FactionChanges::RANK)
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@ -39,8 +40,5 @@ void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
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if (player->factionChanges.action == FactionChanges::REPUTATION)
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RW(faction.reputation, send);
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if (!send)
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player->factionChanges.factions.push_back(faction);
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}
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}
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