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	Mention and link settings for dehardcoded models in index page of custom models section.
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| Custom Models | ||||
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| Custom models can be imported into OpenMW using a variety of formats. Below is a quick overview of supported formats, followed by separate articles with further look at the pipelines. | ||||
| Custom models can be imported into OpenMW using a variety of formats. Models for the majority of in-game objects are assigned through openMW-CS :doc:`/manuals/openmw-cs/index`. | ||||
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| Some models, however, are essential for OpenMW to even run. These include player and NPC animations, and meshes for the sky. They are assigned in the ``settings.cfg`` file, with more information available in :doc:`/reference/modding/settings/models` . | ||||
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| Below is a quick overview of supported formats, followed by separate articles with further look at the pipelines. | ||||
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| * **COLLADA** has no license restrictions and is suitable for modding as well as standalone games based on the OpenMW engine. It supports static and animated models. While it doesn't yet work in all parts of the engine, work is being done to resolve the remaining limitations. | ||||
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