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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
This should be much safer. Don't use recursion. Don't fail if mIgnore happens to be in the list twice. Don't rely on preconditions / assertions.
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187d2bccda
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3 changed files with 13 additions and 29 deletions
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@ -69,11 +69,9 @@ void OMW::Engine::executeLocalScripts()
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MWWorld::LocalScripts& localScripts = mEnvironment.getWorld()->getLocalScripts();
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localScripts.startIteration();
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while (!localScripts.isFinished())
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std::pair<std::string, MWWorld::Ptr> script;
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while (localScripts.getNext(script))
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{
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std::pair<std::string, MWWorld::Ptr> script = localScripts.getNext();
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MWScript::InterpreterContext interpreterContext (
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&script.second.getRefData().getLocals(), script.second);
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mEnvironment.getScriptManager()->run (script.first, interpreterContext);
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@ -76,32 +76,20 @@ void MWWorld::LocalScripts::startIteration()
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mIter = mScripts.begin();
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}
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bool MWWorld::LocalScripts::isFinished() const
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bool MWWorld::LocalScripts::getNext(std::pair<std::string, Ptr>& script)
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{
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if (mIter==mScripts.end())
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return true;
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if (!mIgnore.isEmpty() && mIter->second==mIgnore)
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while (mIter!=mScripts.end())
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{
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std::list<std::pair<std::string, Ptr> >::iterator iter = mIter;
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return ++iter==mScripts.end();
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std::list<std::pair<std::string, Ptr> >::iterator iter = mIter++;
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if (mIgnore.isEmpty() || iter->second!=mIgnore)
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{
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script = *iter;
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return true;
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}
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}
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return false;
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}
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std::pair<std::string, MWWorld::Ptr> MWWorld::LocalScripts::getNext()
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{
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assert (!isFinished());
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std::list<std::pair<std::string, Ptr> >::iterator iter = mIter++;
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if (mIgnore.isEmpty() || iter->second!=mIgnore)
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return *iter;
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return getNext();
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}
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void MWWorld::LocalScripts::add (const std::string& scriptName, const Ptr& ptr)
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{
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if (const ESM::Script *script = mStore.get<ESM::Script>().search (scriptName))
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@ -31,11 +31,9 @@ namespace MWWorld
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void startIteration();
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///< Set the iterator to the begin of the script list.
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bool isFinished() const;
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///< Is iteration finished?
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std::pair<std::string, Ptr> getNext();
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///< Get next local script (must not be called if isFinished())
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bool getNext(std::pair<std::string, Ptr>& script);
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///< Get next local script
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/// @return Did we get a script?
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void add (const std::string& scriptName, const Ptr& ptr);
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///< Add script to collection of active local scripts.
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