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GLSL ES: precision qualifiers are required
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@ -64,6 +64,11 @@
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@version 120
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@version 120
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#if SH_GLSLES == 1
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precision mediump int;
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precision mediump float;
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#endif
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#define float2 vec2
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#define float2 vec2
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#define float3 vec3
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#define float3 vec3
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#define float4 vec4
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#define float4 vec4
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