From d170a50e8a8f6086c858a8e0a55ee43f5e5dfdbc Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 1 Aug 2016 11:18:35 +0200 Subject: [PATCH 1/6] increased version number --- CMakeLists.txt | 2 +- README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index aa6d76a4f..124193a0a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -25,7 +25,7 @@ endif() message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) -set(OPENMW_VERSION_MINOR 39) +set(OPENMW_VERSION_MINOR 40) set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_COMMITHASH "") diff --git a/README.md b/README.md index b1db74549..a8e6c0c0e 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ OpenMW is a recreation of the engine for the popular role-playing game Morrowind OpenMW also comes with OpenMW-CS, a replacement for Morrowind's TES Construction Set. -* Version: 0.39.0 +* Version: 0.40.0 * License: GPL (see docs/license/GPL3.txt for more information) * Website: http://www.openmw.org * IRC: #openmw on irc.freenode.net From b8b2f087cd3e5f6a14fcda2db346e57b0251596c Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Thu, 4 Aug 2016 15:00:07 +0200 Subject: [PATCH 2/6] updated changelog --- CHANGELOG.md | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 6d427fa82..aa7908d1f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,63 @@ +0.40.0 +------ + + Bug #1320: AiWander - Creatures in cells without pathgrids do not wander + Bug #1873: Death events are triggered at the beginning of the death animation + Bug #1996: Resting interrupts magic effects + Bug #2399: Vampires can rest in broad daylight and survive the experience + Bug #2981: When waiting, NPCs can go where they wouldn't go normally. + Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup + Bug #3071: Slowfall does not stop momentum when jumping + Bug #3085: Plugins can not replace parent cell references with a cell reference of different type + Bug #3145: Bug with AI Cliff Racer. He will not attack you, unless you put in front of him. + Bug #3149: Editor: Weather tables were missing from regions + Bug #3201: Netch shoots over your head + Bug #3269: If you deselect a mod and try to load a save made inside a cell added by it, you end bellow the terrain in the grid 0/0 + Bug #3286: Editor: Script editor tab width + Bug #3329: Teleportation spells cause crash to desktop after build update from 0.37 to 0.38.0 + Bug #3331: Editor: Start Scripts table: Adding a script doesn't refresh the list of Start Scripts and allows to add a single script multiple times + Bug #3332: Editor: Scene view: Tool tips only occur when holding the left mouse button + Bug #3340: ESS-Importer does not separate item stacks + Bug #3342: Editor: Creation of pathgrids did not check if the pathgrid already existed + Bug #3346: "Talked to PC" is always 0 for "Hello" dialogue + Bug #3349: AITravel doesn't repeat + Bug #3370: NPCs wandering to invalid locations after training + Bug #3378: "StopCombat" command does not function in vanilla quest + Bug #3384: Battle at Nchurdamz - Larienna Macrina does not stop combat after killing Hrelvesuu + Bug #3388: Monster Respawn tied to Quicksave + Bug #3390: Strange visual effect in Dagoth Ur's chamber + Bug #3391: Inappropriate Blight weather behavior at end of main quest + Bug #3394: Replaced dialogue inherits some of its old data + Bug #3397: Actors that start the game dead always have the same death pose + Bug #3401: Sirollus Saccus sells not glass arrows + Bug #3402: Editor: Weapon data not being properly set + Bug #3407: Tanisie Verethi will immediately detect the player + Bug #3408: Improper behavior of ashmire particles + Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly + Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck + Bug #3423: Sleep interruption inside dungeons too agressive + Bug #3424: Pickpocketing sometimes won't work + Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases + Bug #3437: Weather-conditioned dialogue should not play in interiors + Bug #3439: Effects cast by summon stick around after their death + Bug #3440: Parallax maps looks weird + Bug #3443: Class graphic for custom class should be Acrobat + Bug #3446: OpenMW segfaults when using Atrayonis's "Anthology Solstheim: Tomb of the Snow Prince" mod + Bug #3448: After dispelled, invisibility icon is still displayed + Bug #3453: First couple of seconds of NPC speech is muted + Bug #3455: Portable house mods lock player and npc movement up exiting house. + Bug #3456: Equipping an item will undo dispel of constant effect invisibility + Bug #3458: Constant effect restore health doesn't work during Wait + Bug #3466: It is possible to stack multiple scroll effects of the same type + Bug #3471: When two mods delete the same references, many references are not disabled by the engine. + Bug #3473: 3rd person camera can be glitched + Feature #1424: NPC "Face" function + Feature #2974: Editor: Multiple Deletion of Subrecords + Feature #3044: Editor: Render path grid v2 + Feature #3362: Editor: Configurable key bindings + Feature #3375: Make sun / moon reflections weather dependent + Feature #3386: Editor: Edit pathgrid + 0.39.0 ------ From 1d35fc4b21afdc62c1478d99d67af4ee9b8bf190 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Fri, 5 Aug 2016 09:08:53 +0200 Subject: [PATCH 3/6] updated change log --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index aa7908d1f..dc823cb3f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,8 @@ Bug #1873: Death events are triggered at the beginning of the death animation Bug #1996: Resting interrupts magic effects Bug #2399: Vampires can rest in broad daylight and survive the experience + Bug #2604: Incorrect magicka recalculation + Bug #2721: Telekinesis extends interaction range where it shouldn't Bug #2981: When waiting, NPCs can go where they wouldn't go normally. Bug #3045: Esp files containing the letter '#' in the file name cannot be loaded on startup Bug #3071: Slowfall does not stop momentum when jumping @@ -31,8 +33,10 @@ Bug #3397: Actors that start the game dead always have the same death pose Bug #3401: Sirollus Saccus sells not glass arrows Bug #3402: Editor: Weapon data not being properly set + Bug #3405: Mulvisic Othril will not use her chitin throwing stars Bug #3407: Tanisie Verethi will immediately detect the player Bug #3408: Improper behavior of ashmire particles + Bug #3412: Ai Wander start time resets when saving/loading the game Bug #3416: 1st person and 3rd person camera isn't converted from .ess correctly Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck Bug #3423: Sleep interruption inside dungeons too agressive From c4b3727d57372788f2462289f22e87947ae5d062 Mon Sep 17 00:00:00 2001 From: Aesylwinn Date: Mon, 8 Aug 2016 14:36:50 -0400 Subject: [PATCH 4/6] Fix pointer being deleted twice. --- apps/opencs/view/render/orbitcameramode.cpp | 4 ++-- apps/opencs/view/render/orbitcameramode.hpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/apps/opencs/view/render/orbitcameramode.cpp b/apps/opencs/view/render/orbitcameramode.cpp index c7d980454..ba25beaba 100644 --- a/apps/opencs/view/render/orbitcameramode.cpp +++ b/apps/opencs/view/render/orbitcameramode.cpp @@ -15,9 +15,9 @@ namespace CSVRender , mWorldspaceWidget(worldspaceWidget) , mCenterOnSelection(0) { - mCenterShortcut.reset(new CSMPrefs::Shortcut("orbit-center-selection", worldspaceWidget)); + mCenterShortcut = new CSMPrefs::Shortcut("orbit-center-selection", worldspaceWidget); mCenterShortcut->enable(false); - connect(mCenterShortcut.get(), SIGNAL(activated()), this, SLOT(centerSelection())); + connect(mCenterShortcut, SIGNAL(activated()), this, SLOT(centerSelection())); } OrbitCameraMode::~OrbitCameraMode() diff --git a/apps/opencs/view/render/orbitcameramode.hpp b/apps/opencs/view/render/orbitcameramode.hpp index 4f72de957..312cd1756 100644 --- a/apps/opencs/view/render/orbitcameramode.hpp +++ b/apps/opencs/view/render/orbitcameramode.hpp @@ -32,7 +32,7 @@ namespace CSVRender WorldspaceWidget* mWorldspaceWidget; QAction* mCenterOnSelection; - std::auto_ptr mCenterShortcut; + CSMPrefs::Shortcut* mCenterShortcut; private slots: From c9ffd61491e7ceb3bda35054e5339f21602939d1 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Wed, 10 Aug 2016 10:18:00 +0200 Subject: [PATCH 5/6] updated credits file --- AUTHORS.md | 1 + 1 file changed, 1 insertion(+) diff --git a/AUTHORS.md b/AUTHORS.md index 60e969cdc..258c6dce8 100644 --- a/AUTHORS.md +++ b/AUTHORS.md @@ -99,6 +99,7 @@ Programmers Nikolay Kasyanov (corristo) nobrakal Nolan Poe (nopoe) + Oleg Chkan (mrcheko) Paul Cercueil (pcercuei) Paul McElroy (Greendogo) Pi03k From a632974998480bf949dc689c88dd82bc73fc5898 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 15 Aug 2016 11:27:54 +0200 Subject: [PATCH 6/6] updated changelog --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index dc823cb3f..0add2e02e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -41,6 +41,7 @@ Bug #3421: Idling long enough while paralyzed sometimes causes character to get stuck Bug #3423: Sleep interruption inside dungeons too agressive Bug #3424: Pickpocketing sometimes won't work + Bug #3432: AiFollow / AiEscort durations handled incorrectly Bug #3434: Dead NPC's and Creatures still contribute to sneak skill increases Bug #3437: Weather-conditioned dialogue should not play in interiors Bug #3439: Effects cast by summon stick around after their death