mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-21 11:23:51 +00:00
Make missing hair/head in NpcAnimation non-fatal for consistency with addOrReplaceIndividualPart
This commit is contained in:
parent
5ce8a931a5
commit
cc7be1600d
1 changed files with 17 additions and 7 deletions
|
@ -263,17 +263,27 @@ void NpcAnimation::updateNpcBase()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (isVampire)
|
mHeadModel = "";
|
||||||
|
if (isVampire) // FIXME: fall back to regular head when getVampireHead fails?
|
||||||
mHeadModel = getVampireHead(mNpc->mRace, mNpc->mFlags & ESM::NPC::Female);
|
mHeadModel = getVampireHead(mNpc->mRace, mNpc->mFlags & ESM::NPC::Female);
|
||||||
else if (!mNpc->mHead.empty())
|
else if (!mNpc->mHead.empty())
|
||||||
mHeadModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHead)->mModel;
|
{
|
||||||
else
|
const ESM::BodyPart* bp = store.get<ESM::BodyPart>().search(mNpc->mHead);
|
||||||
mHeadModel = "";
|
if (bp)
|
||||||
|
mHeadModel = "meshes\\" + bp->mModel;
|
||||||
|
else
|
||||||
|
std::cerr << "Failed to load body part '" << mNpc->mHead << "'" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
mHairModel = "";
|
||||||
if (!mNpc->mHair.empty())
|
if (!mNpc->mHair.empty())
|
||||||
mHairModel = "meshes\\" + store.get<ESM::BodyPart>().find(mNpc->mHair)->mModel;
|
{
|
||||||
else
|
const ESM::BodyPart* bp = store.get<ESM::BodyPart>().search(mNpc->mHair);
|
||||||
mHairModel = "";
|
if (bp)
|
||||||
|
mHairModel = "meshes\\" + bp->mModel;
|
||||||
|
else
|
||||||
|
std::cerr << "Failed to load body part '" << mNpc->mHair << "'" << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
bool isBeast = (race->mData.mFlags & ESM::Race::Beast) != 0;
|
||||||
|
|
Loading…
Reference in a new issue