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	[Server] Some fixes to sendToNearest & doForNearest
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					 1 changed files with 24 additions and 16 deletions
				
			
		|  | @ -143,28 +143,36 @@ CellController::TContainer Player::getCells() | |||
| 
 | ||||
| void Player::sendToNearest(mwmp::PlayerPacket *myPacket) | ||||
| { | ||||
|     for(auto cell : getCells()) | ||||
|     { | ||||
|         for(auto pl : *cell) | ||||
|         { | ||||
|             if(pl == this) | ||||
|                 continue; | ||||
|     std::list <Player*> plList; | ||||
| 
 | ||||
|             myPacket->Send(this, pl->guid); | ||||
|         } | ||||
|     for(auto cell : getCells()) | ||||
|         for (auto pl : *cell) | ||||
|             plList.push_back(pl); | ||||
| 
 | ||||
|     plList.sort(); | ||||
|     plList.unique(); | ||||
| 
 | ||||
|     for(auto pl : plList) | ||||
|     { | ||||
|         if(pl == this) continue; | ||||
|         myPacket->Send(this, pl->guid); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Player::doForNearest(std::function<void (Player *pl, Player *other)> func) | ||||
| { | ||||
|     for(auto cell : getCells()) | ||||
|     { | ||||
|         for(auto pl : *cell) | ||||
|         { | ||||
|             if(pl == this) | ||||
|                 continue; | ||||
|     std::list <Player*> plList; | ||||
| 
 | ||||
|             func(this, pl); | ||||
|         } | ||||
|     for(auto cell : getCells()) | ||||
|         for (auto pl : *cell) | ||||
|             plList.push_back(pl); | ||||
| 
 | ||||
|     plList.sort(); | ||||
|     plList.unique(); | ||||
| 
 | ||||
|     for(auto pl : plList) | ||||
|     { | ||||
|         if(pl == this) continue; | ||||
|         func(this, pl); | ||||
|     } | ||||
| } | ||||
|  |  | |||
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