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gus 2014-01-07 21:10:57 +01:00
parent 2d66b2c4fa
commit ccf07f9406
3 changed files with 61 additions and 10 deletions

View file

@ -6,7 +6,7 @@
#include "movement.hpp"
MWMechanics::AiFollow::AiFollow(const std::string &actorId,float duration, float x, float y, float z)
: mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId)
: mDuration(duration), mX(x), mY(y), mZ(z), mActorId(actorId), mTimer(0), mStuckTimer(0)
{
}
MWMechanics::AiFollow::AiFollow(const std::string &actorId,const std::string &cellId,float duration, float x, float y, float z)
@ -34,7 +34,13 @@ MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const
dest.mY = target.getRefData().getPosition().pos[1];
dest.mZ = target.getRefData().getPosition().pos[2];
//std::cout << dest.mX;
ESM::Position pos = actor.getRefData().getPosition();
if(mTimer > 0.25)
{
if(!mPathFinder.getPath().empty())
{
ESM::Pathgrid::Point lastPos = mPathFinder.getPath().back();
@ -42,14 +48,52 @@ MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const
+(dest.mY - lastPos.mY)*(dest.mY - lastPos.mY)
+(dest.mZ - lastPos.mZ)*(dest.mZ - lastPos.mZ)
> 100*100)
mPathFinder.getPath().push_back(dest);
mPathFinder.addPointToPath(dest);
}
else
mPathFinder.addPointToPath(dest);
mTimer = 0;
}
ESM::Position pos = actor.getRefData().getPosition();
if(mStuckTimer>0.5)
{
if((mStuckPos.pos[0] - pos.pos[0])*(mStuckPos.pos[0] - pos.pos[0])
+(mStuckPos.pos[1] - pos.pos[1])*(mStuckPos.pos[1] - pos.pos[1])
+(mStuckPos.pos[2] - pos.pos[2])*(mStuckPos.pos[2] - pos.pos[2])
< 100) //NPC is stuck
{
std::cout << "stck\n";
ESM::Pathgrid::Point start;
start.mX = pos.pos[0];
start.mY = pos.pos[1];
start.mZ = pos.pos[2];
const ESM::Pathgrid *pathgrid =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
float xCell = 0;
float yCell = 0;
if (actor.getCell()->mCell->isExterior())
{
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
}
mPathFinder.buildPath(start, dest, pathgrid, xCell, yCell, true);
}
mStuckTimer = 0;
mStuckPos = pos;
}
if(mPathFinder.getPath().empty())
mPathFinder.addPointToPath(dest);
if(!mPathFinder.checkPathCompleted(pos.pos[0],pos.pos[1],pos.pos[2]))
{
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
}
if((dest.mX - pos.pos[0])*(dest.mX - pos.pos[0])+(dest.mY - pos.pos[1])*(dest.mY - pos.pos[1])+(dest.mZ - pos.pos[2])*(dest.mZ - pos.pos[2])
< 100*100)
@ -57,7 +101,6 @@ MWMechanics::AiFollow *MWMechanics::AiFollow::clone() const
else
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
std::cout << "AiFollow completed.\n";
return false;
}

View file

@ -4,6 +4,7 @@
#include "aipackage.hpp"
#include <string>
#include "pathfinding.hpp"
#include "../../../components/esm/defs.hpp"
namespace MWMechanics
{
@ -30,6 +31,8 @@ namespace MWMechanics
float mStuckTimer;
float mTotalTime;
ESM::Position mStuckPos;
PathFinder mPathFinder;
};
}

View file

@ -37,6 +37,11 @@ namespace MWMechanics
return mPath;
}
void addPointToPath(ESM::Pathgrid::Point &point)
{
mPath.push_back(point);
}
private:
std::list<ESM::Pathgrid::Point> mPath;
bool mIsPathConstructed;