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Set the underwater fog relative to default view distance
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1 changed files with 4 additions and 2 deletions
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@ -493,9 +493,11 @@ namespace MWRender
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mCurrentCameraPos = cameraPos;
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mCurrentCameraPos = cameraPos;
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if (mWater->isUnderwater(cameraPos))
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if (mWater->isUnderwater(cameraPos))
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{
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{
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float viewDistance = mViewDistance;
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viewDistance = std::min(viewDistance, 6666.f);
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setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight));
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setFogColor(mUnderwaterColor * mUnderwaterWeight + mFogColor * (1.f-mUnderwaterWeight));
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mStateUpdater->setFogStart(mViewDistance * (1 - mUnderwaterFog));
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mStateUpdater->setFogStart(viewDistance * (1 - mUnderwaterFog));
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mStateUpdater->setFogEnd(mViewDistance);
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mStateUpdater->setFogEnd(viewDistance);
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}
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}
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else
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else
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{
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{
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