[Client] Differentiate itemPtr from actor Ptr in DedicatedPlayer method

This fixes a mistake from 8f7da49152
pull/471/head
David Cernat 7 years ago
parent 5466092582
commit cd1fc590a7

@ -335,12 +335,12 @@ void DedicatedPlayer::setEquipment()
const int count = equipmentItems[slot].count;
ptr.getClass().getContainerStore(ptr).add(dedicItem, count, ptr);
for (const auto &ptr : invStore)
for (const auto &itemPtr : invStore)
{
if (::Misc::StringUtils::ciEqual(ptr.getCellRef().getRefId(), dedicItem)) // equip item
if (::Misc::StringUtils::ciEqual(itemPtr.getCellRef().getRefId(), dedicItem)) // equip item
{
std::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
action->execute(this->ptr);
std::shared_ptr<MWWorld::Action> action = itemPtr.getClass().use(itemPtr);
action->execute(ptr);
break;
}
}

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