From cd52002740b410c4af9e48d1d32d053ac25425a8 Mon Sep 17 00:00:00 2001 From: scrawl Date: Wed, 1 Oct 2014 21:41:45 +0200 Subject: [PATCH] Remove some unneeded bits from collision mask --- libs/openengine/bullet/physic.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/openengine/bullet/physic.cpp b/libs/openengine/bullet/physic.cpp index d3aa714f1..97418fae0 100644 --- a/libs/openengine/bullet/physic.cpp +++ b/libs/openengine/bullet/physic.cpp @@ -387,7 +387,7 @@ namespace Physic mHeightFieldMap [name] = hf; mDynamicsWorld->addRigidBody(body,CollisionType_HeightMap, - CollisionType_World|CollisionType_Actor|CollisionType_Raycasting); + CollisionType_Actor|CollisionType_Raycasting); } void PhysicEngine::removeHeightField(int x, int y) @@ -494,7 +494,7 @@ namespace Physic { assert (mCollisionObjectMap.find(name) == mCollisionObjectMap.end()); mCollisionObjectMap[name] = body; - mDynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_World|CollisionType_Actor|CollisionType_HeightMap); + mDynamicsWorld->addRigidBody(body,CollisionType_World,CollisionType_Actor|CollisionType_HeightMap); } else {