Merge remote branch 'upstream/master'

actorid
Armin Preiml 15 years ago
commit cd842f3e52

@ -19,9 +19,10 @@ void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environ
for (typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
if (it->mData.getCount())
if (it->mData.getCount() || it->mData.isEnabled())
{
MWWorld::Ptr ptr (&*it, &cell);
class_.insertObj (ptr, cellRender, environment);
class_.enable (ptr, environment);
}

@ -16,7 +16,7 @@ using namespace std;
/* Set up the sound manager to use Audiere, FFMPEG or
MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
CMakeLists.txt.
*/
*/
#ifdef OPENMW_USE_AUDIERE
#include <mangle/sound/filters/openal_audiere.hpp>
#define SOUND_FACTORY OpenAL_Audiere_Factory
@ -36,203 +36,193 @@ using namespace Mangle::Sound;
typedef OEngine::Sound::SoundManager OEManager;
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
/* Set the position on a sound based on a Ptr. TODO: We do not support
tracking moving objects yet, once a sound is started it stays in
the same place until it finishes.
This obviously has to be fixed at some point for player/npc
footstep sounds and the like. However, updating all sounds each
frame is expensive, so there should be a special flag for sounds
that need to track their attached object.
*/
// Set the position on a sound based on a Ptr.
static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
{
// Get sound position from the reference
const float *pos = ref.getCellRef().pos.pos;
// Get sound position from the reference
const float *pos = ref.getCellRef().pos.pos;
// Move the sound, converting from MW coordinates to Ogre
// coordinates.
snd->setPos(pos[0], pos[2], -pos[1]);
// Move the sound, converting from MW coordinates to Ogre
// coordinates.
snd->setPos(pos[0], pos[2], -pos[1]);
}
namespace MWSound
{
struct SoundManager::SoundImpl
struct SoundManager::SoundImpl
{
/* This is the sound manager. It loades, stores and deletes
sounds based on the sound factory it is given.
*/
OEManagerPtr mgr;
/* This class calls update() on the sound manager each frame
using and Ogre::FrameListener
*/
Mangle::Sound::OgreOutputUpdater updater;
/* This class tracks the movement of an Ogre::Camera and moves
a sound listener automatically to follow it.
*/
Mangle::Sound::OgreListenerMover cameraTracker;
const ESMS::ESMStore &store;
std::string dir;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &str,
const std::string &soundDir)
: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
, updater(mgr)
, cameraTracker(mgr)
, store(str)
{
/* This is the sound manager. It loades, stores and deletes
sounds based on the sound factory it is given.
*/
OEManagerPtr mgr;
/* This class calls update() on the sound manager each frame
using and Ogre::FrameListener
*/
Mangle::Sound::OgreOutputUpdater updater;
/* This class tracks the movement of an Ogre::Camera and moves
a sound listener automatically to follow it.
*/
Mangle::Sound::OgreListenerMover cameraTracker;
const ESMS::ESMStore &store;
std::string dir;
SoundImpl(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &str,
const std::string &soundDir)
: mgr(new OEManager(SoundFactoryPtr(new SOUND_FACTORY)))
, updater(mgr)
, cameraTracker(mgr)
, store(str)
{
// Attach the camera to the camera tracker
cameraTracker.followCamera(camera);
// Tell Ogre to update the sound system each frame
root->addFrameListener(&updater);
// Attach the camera to the camera tracker
cameraTracker.followCamera(camera);
dir = soundDir + "/";
}
// Tell Ogre to update the sound system each frame
root->addFrameListener(&updater);
// Convert a soundId to file name, and modify the volume
// according to the sounds local volume setting, minRange and
// maxRange.
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max)
{
const ESM::Sound *snd = store.sounds.search(soundId);
if(snd == NULL) return "";
volume *= snd->data.volume / 255.0;
// These factors are not very fine tuned.
min = snd->data.minRange * 7;
max = snd->data.maxRange * 2000;
std::string file = dir + snd->sound;
std::replace(file.begin(), file.end(), '\\', '/');
return file;
}
// Add a sound to the list and play it
void add(const std::string &file,
MWWorld::Ptr reference,
const std::string &id,
float volume, float pitch,
float min, float max,
bool loop)
{
try
{
SoundPtr snd = mgr->load(file);
snd->setRepeat(loop);
snd->setVolume(volume);
snd->setPitch(pitch);
snd->setRange(min,max);
setPos(snd, reference);
snd->play();
}
catch(...)
{
cout << "Error loading " << file << ", skipping.\n";
}
}
// Stop a sound and remove it from the list. If id="" then
// remove the entire object and stop all its sounds.
void remove(MWWorld::Ptr reference, const std::string &id = "")
{
}
bool isPlaying(MWWorld::Ptr reference, const std::string &id) const
{
return true;
}
void removeCell(const MWWorld::Ptr::CellStore *cell)
{
// Note to Nico: You can get the cell of a Ptr via the getCell
// function. Just iterate over all sounds and remove those
// with matching cell.
}
void updatePositions(MWWorld::Ptr reference)
{
}
};
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &store,
const std::string &soundDir)
{
mData = new SoundImpl(root, camera, store, soundDir);
}
SoundManager::~SoundManager()
{
delete mData;
}
void SoundManager::say (MWWorld::Ptr reference, const std::string& filename)
{
// The range values are not tested
mData->add(filename, reference, "_say_sound", 1, 1, 100, 10000, false);
}
bool SoundManager::sayDone (MWWorld::Ptr reference) const
{
return !mData->isPlaying(reference, "_say_sound");
dir = soundDir + "/";
}
void SoundManager::streamMusic (const std::string& filename)
// Convert a soundId to file name, and modify the volume
// according to the sounds local volume setting, minRange and
// maxRange.
std::string lookup(const std::string &soundId,
float &volume, float &min, float &max)
{
// Play the sound and tell it to stream, if possible. TODO:
// Store the reference, the jukebox will need to check status,
// control volume etc.
SoundPtr music = mData->mgr->play(filename);
music->setStreaming(true);
music->setVolume(0.4);
const ESM::Sound *snd = store.sounds.search(soundId);
if(snd == NULL) return "";
volume *= snd->data.volume / 255.0;
// These factors are not very fine tuned.
min = snd->data.minRange * 7;
max = snd->data.maxRange * 2000;
std::string file = dir + snd->sound;
std::replace(file.begin(), file.end(), '\\', '/');
return file;
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
// Add a sound to the list and play it
void add(const std::string &file,
MWWorld::Ptr ptr,
const std::string &id,
float volume, float pitch,
float min, float max,
bool loop)
{
// Play and forget
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
try
{
SoundPtr snd = mData->mgr->play(file);
SoundPtr snd = mgr->load(file);
snd->setRepeat(loop);
snd->setVolume(volume);
snd->setRange(min,max);
snd->setPitch(pitch);
snd->setRange(min,max);
setPos(snd, ptr);
snd->play();
}
catch(...)
{
cout << "Error loading " << file << ", skipping.\n";
}
}
void SoundManager::playSound3D (MWWorld::Ptr reference, const std::string& soundId,
float volume, float pitch, bool loop)
{
// Look up the sound in the ESM data
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
mData->add(file, reference, soundId, volume, pitch, min, max, loop);
}
void SoundManager::stopSound3D (MWWorld::Ptr reference, const std::string& soundId)
// Stop a sound and remove it from the list. If id="" then
// remove the entire object and stop all its sounds.
void remove(MWWorld::Ptr ptr, const std::string &id = "")
{
mData->remove(reference, soundId);
}
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
mData->removeCell(cell);
return true;
}
bool SoundManager::getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const
void removeCell(const MWWorld::Ptr::CellStore *cell)
{
return mData->isPlaying(reference, soundId);
}
void SoundManager::updateObject(MWWorld::Ptr reference)
void updatePositions(MWWorld::Ptr ptr)
{
mData->updatePositions(reference);
}
};
SoundManager::SoundManager(Ogre::Root *root, Ogre::Camera *camera,
const ESMS::ESMStore &store,
const std::string &soundDir)
{
mData = new SoundImpl(root, camera, store, soundDir);
}
SoundManager::~SoundManager()
{
delete mData;
}
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
// The range values are not tested
mData->add(filename, ptr, "_say_sound", 1, 1, 100, 10000, false);
}
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
{
return !mData->isPlaying(ptr, "_say_sound");
}
void SoundManager::streamMusic (const std::string& filename)
{
// Play the sound and tell it to stream, if possible. TODO:
// Store the reference, the jukebox will need to check status,
// control volume etc.
SoundPtr music = mData->mgr->load(filename);
music->setStreaming(true);
music->setVolume(0.4);
music->play();
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
{
// Play and forget
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
{
SoundPtr snd = mData->mgr->play(file);
snd->setVolume(volume);
snd->setRange(min,max);
snd->setPitch(pitch);
}
}
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop)
{
// Look up the sound in the ESM data
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
mData->add(file, ptr, soundId, volume, pitch, min, max, loop);
}
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
{
mData->remove(ptr, soundId);
}
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
{
mData->removeCell(cell);
}
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
{
return mData->isPlaying(ptr, soundId);
}
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
mData->updatePositions(ptr);
}
}

@ -562,28 +562,6 @@ namespace MWWorld
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
for (ESMS::CellRefList<ESM::Creature, RefData>::List::iterator iter (
cell->creatures.list.begin());
iter!=cell->creatures.list.end(); ++iter)
{
if (iter->mData.isEnabled())
{
Ptr ptr (&*iter, cell);
mEnvironment.mMechanicsManager->addActor (ptr);
}
}
for (ESMS::CellRefList<ESM::NPC, RefData>::List::iterator iter (
cell->npcs.list.begin());
iter!=cell->npcs.list.end(); ++iter)
{
if (iter->mData.isEnabled())
{
Ptr ptr (&*iter, cell);
mEnvironment.mMechanicsManager->addActor (ptr);
}
}
// Sky system
if (mSky)
{

@ -1 +1 @@
Subproject commit c982f701cacdd2932bfdc22b168f54221a549b62
Subproject commit cd4ed4e6bfb23d736c4b1f30d6096ec164ba937b

@ -1 +1 @@
Subproject commit b9d4dc448bc3be908653f9dea3c3450fb85ed107
Subproject commit 2e2f8e9725fd1a27a82d0ad5c6c0e296e715eb60
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