Merge remote branch 'upstream/master'

actorid
Armin Preiml 15 years ago
commit cd842f3e52

@ -19,9 +19,10 @@ void insertCellRefList (CellRenderImp& cellRender, MWWorld::Environment& environ
for (typename T::List::iterator it = cellRefList.list.begin();
it != cellRefList.list.end(); it++)
{
if (it->mData.getCount())
if (it->mData.getCount() || it->mData.isEnabled())
{
MWWorld::Ptr ptr (&*it, &cell);
class_.insertObj (ptr, cellRender, environment);
class_.enable (ptr, environment);
}

@ -36,15 +36,7 @@ using namespace Mangle::Sound;
typedef OEngine::Sound::SoundManager OEManager;
typedef OEngine::Sound::SoundManagerPtr OEManagerPtr;
/* Set the position on a sound based on a Ptr. TODO: We do not support
tracking moving objects yet, once a sound is started it stays in
the same place until it finishes.
This obviously has to be fixed at some point for player/npc
footstep sounds and the like. However, updating all sounds each
frame is expensive, so there should be a special flag for sounds
that need to track their attached object.
*/
// Set the position on a sound based on a Ptr.
static void setPos(SoundPtr &snd, const MWWorld::Ptr ref)
{
// Get sound position from the reference
@ -114,7 +106,7 @@ namespace MWSound
// Add a sound to the list and play it
void add(const std::string &file,
MWWorld::Ptr reference,
MWWorld::Ptr ptr,
const std::string &id,
float volume, float pitch,
float min, float max,
@ -127,7 +119,7 @@ namespace MWSound
snd->setVolume(volume);
snd->setPitch(pitch);
snd->setRange(min,max);
setPos(snd, reference);
setPos(snd, ptr);
snd->play();
}
catch(...)
@ -138,23 +130,20 @@ namespace MWSound
// Stop a sound and remove it from the list. If id="" then
// remove the entire object and stop all its sounds.
void remove(MWWorld::Ptr reference, const std::string &id = "")
void remove(MWWorld::Ptr ptr, const std::string &id = "")
{
}
bool isPlaying(MWWorld::Ptr reference, const std::string &id) const
bool isPlaying(MWWorld::Ptr ptr, const std::string &id) const
{
return true;
}
void removeCell(const MWWorld::Ptr::CellStore *cell)
{
// Note to Nico: You can get the cell of a Ptr via the getCell
// function. Just iterate over all sounds and remove those
// with matching cell.
}
void updatePositions(MWWorld::Ptr reference)
void updatePositions(MWWorld::Ptr ptr)
{
}
};
@ -171,15 +160,15 @@ namespace MWSound
delete mData;
}
void SoundManager::say (MWWorld::Ptr reference, const std::string& filename)
void SoundManager::say (MWWorld::Ptr ptr, const std::string& filename)
{
// The range values are not tested
mData->add(filename, reference, "_say_sound", 1, 1, 100, 10000, false);
mData->add(filename, ptr, "_say_sound", 1, 1, 100, 10000, false);
}
bool SoundManager::sayDone (MWWorld::Ptr reference) const
bool SoundManager::sayDone (MWWorld::Ptr ptr) const
{
return !mData->isPlaying(reference, "_say_sound");
return !mData->isPlaying(ptr, "_say_sound");
}
void SoundManager::streamMusic (const std::string& filename)
@ -187,9 +176,10 @@ namespace MWSound
// Play the sound and tell it to stream, if possible. TODO:
// Store the reference, the jukebox will need to check status,
// control volume etc.
SoundPtr music = mData->mgr->play(filename);
SoundPtr music = mData->mgr->load(filename);
music->setStreaming(true);
music->setVolume(0.4);
music->play();
}
void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
@ -206,19 +196,19 @@ namespace MWSound
}
}
void SoundManager::playSound3D (MWWorld::Ptr reference, const std::string& soundId,
void SoundManager::playSound3D (MWWorld::Ptr ptr, const std::string& soundId,
float volume, float pitch, bool loop)
{
// Look up the sound in the ESM data
float min, max;
const std::string &file = mData->lookup(soundId, volume, min, max);
if(file != "")
mData->add(file, reference, soundId, volume, pitch, min, max, loop);
mData->add(file, ptr, soundId, volume, pitch, min, max, loop);
}
void SoundManager::stopSound3D (MWWorld::Ptr reference, const std::string& soundId)
void SoundManager::stopSound3D (MWWorld::Ptr ptr, const std::string& soundId)
{
mData->remove(reference, soundId);
mData->remove(ptr, soundId);
}
void SoundManager::stopSound (MWWorld::Ptr::CellStore *cell)
@ -226,13 +216,13 @@ namespace MWSound
mData->removeCell(cell);
}
bool SoundManager::getSoundPlaying (MWWorld::Ptr reference, const std::string& soundId) const
bool SoundManager::getSoundPlaying (MWWorld::Ptr ptr, const std::string& soundId) const
{
return mData->isPlaying(reference, soundId);
return mData->isPlaying(ptr, soundId);
}
void SoundManager::updateObject(MWWorld::Ptr reference)
void SoundManager::updateObject(MWWorld::Ptr ptr)
{
mData->updatePositions(reference);
mData->updatePositions(ptr);
}
}

@ -562,28 +562,6 @@ namespace MWWorld
mEnvironment.mMechanicsManager->addActor (mPlayerPos->getPlayer());
mEnvironment.mMechanicsManager->watchActor (mPlayerPos->getPlayer());
for (ESMS::CellRefList<ESM::Creature, RefData>::List::iterator iter (
cell->creatures.list.begin());
iter!=cell->creatures.list.end(); ++iter)
{
if (iter->mData.isEnabled())
{
Ptr ptr (&*iter, cell);
mEnvironment.mMechanicsManager->addActor (ptr);
}
}
for (ESMS::CellRefList<ESM::NPC, RefData>::List::iterator iter (
cell->npcs.list.begin());
iter!=cell->npcs.list.end(); ++iter)
{
if (iter->mData.isEnabled())
{
Ptr ptr (&*iter, cell);
mEnvironment.mMechanicsManager->addActor (ptr);
}
}
// Sky system
if (mSky)
{

@ -1 +1 @@
Subproject commit c982f701cacdd2932bfdc22b168f54221a549b62
Subproject commit cd4ed4e6bfb23d736c4b1f30d6096ec164ba937b

@ -1 +1 @@
Subproject commit b9d4dc448bc3be908653f9dea3c3450fb85ed107
Subproject commit 2e2f8e9725fd1a27a82d0ad5c6c0e296e715eb60
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