|
|
|
@ -52,6 +52,32 @@ namespace SceneUtil
|
|
|
|
|
{
|
|
|
|
|
osg::CopyOp copyop = *this;
|
|
|
|
|
copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_ARRAYS);
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
|
|
Deep copy of primitives required to work around the following (bad?) code in osg::Geometry copy constructor:
|
|
|
|
|
|
|
|
|
|
if ((copyop.getCopyFlags() & osg::CopyOp::DEEP_COPY_ARRAYS))
|
|
|
|
|
{
|
|
|
|
|
if (_useVertexBufferObjects)
|
|
|
|
|
{
|
|
|
|
|
// copying of arrays doesn't set up buffer objects so we'll need to force
|
|
|
|
|
// Geometry to assign these, we'll do this by switching off VBO's then renabling them.
|
|
|
|
|
setUseVertexBufferObjects(false);
|
|
|
|
|
setUseVertexBufferObjects(true);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
In case of DEEP_COPY_PRIMITIVES=Off, DEEP_COPY_ARRAYS=On, the above code makes a modification to the original const Geometry& we copied from,
|
|
|
|
|
causing problems if we relied on the original Geometry to remain static such as when it was added to an osgUtil::IncrementalCompileOperation.
|
|
|
|
|
|
|
|
|
|
TODO: report/fix in upstream OSG
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
copyop.setCopyFlags(copyop.getCopyFlags()|osg::CopyOp::DEEP_COPY_PRIMITIVES);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
osg::Drawable* cloned = osg::clone(drawable, copyop);
|
|
|
|
|
if (cloned->getUpdateCallback())
|
|
|
|
|
cloned->setUpdateCallback(osg::clone(cloned->getUpdateCallback(), *this));
|
|
|
|
|