Revert "more accurate fog, TODO: apply this to the terrain"

This reverts commit 96c37d3e7c.
actorid
scrawl 13 years ago
parent 96911ada95
commit cdea19206c

@ -334,11 +334,8 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering, MWWorld::E
void WeatherManager::setWeather(const String& weather, bool instant)
{
if (weather == mCurrentWeather && mNextWeather == "")
{
mFirstUpdate = false;
if (weather == mCurrentWeather && mNextWeather == "")
return;
}
if (instant || mFirstUpdate)
{

@ -328,7 +328,6 @@ void NIFLoader::createMaterial(const String &name,
" out float4 oNormal : TEXCOORD2, \n"
" out float oDepth : TEXCOORD3, \n"
" out float4 oVertexColour : TEXCOORD4, \n"
" uniform float4 cameraPosObjSpace, \n"
" uniform float4x4 worldViewProj \n"
") \n"
"{ \n"
@ -336,13 +335,12 @@ void NIFLoader::createMaterial(const String &name,
" oUV = uv; \n"
" oNormal = normal; \n"
" oPosition = mul( worldViewProj, position ); \n"
" oDepth = length(position.xyz - cameraPosObjSpace.xyz); \n"
" oDepth = oPosition.z; \n"
" oPositionObjSpace = position; \n"
"}";
vertex->setSource(outStream.str());
vertex->load();
vertex->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
vertex->getDefaultParameters()->setNamedAutoConstant("cameraPosObjSpace", GpuProgramParameters::ACT_CAMERA_POSITION_OBJECT_SPACE);
}
else
vertex = mgr.getByName("main_vp");

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