Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)

pull/351/head
Grigorii Latyshev 7 years ago
parent 32096ae0cc
commit ce32462358

@ -8,7 +8,6 @@
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
@ -61,11 +60,7 @@ namespace MWGui
{
newSpell.mType = Spell::Type_Spell;
std::string cost = std::to_string(spell->mData.mCost);
std::string chance = std::to_string(
(stats.getMagicka().getCurrent() >= spell->mData.mCost ||
(mActor == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState())
) ? int(MWMechanics::getSpellSuccessChance(spell, mActor)) : 0
);
std::string chance = std::to_string(int(MWMechanics::getSpellSuccessChance(spell, mActor)));
newSpell.mCostColumn = cost + "/" + chance;
}
else

@ -126,7 +126,10 @@ namespace MWMechanics
float castChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool) + castBonus;
castChance *= stats.getFatigueTerm();
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()&& !godmode)
if (godmode)
return 100;
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude())
return 0;
if (spell->mData.mType == ESM::Spell::ST_Power)
@ -135,13 +138,11 @@ namespace MWMechanics
if (spell->mData.mType != ESM::Spell::ST_Spell)
return 100;
if (spell->mData.mFlags & ESM::Spell::F_Always)
return 100;
if (stats.getMagicka().getCurrent() < spell->mData.mCost)
return 0;
if (godmode)
{
if (spell->mData.mFlags & ESM::Spell::F_Always)
return 100;
}
if (!cap)
return std::max(0.f, castChance);
@ -888,6 +889,11 @@ namespace MWMechanics
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicSkillFail}");
fail = true;
}
// Reduce mana
MWMechanics::DynamicStat<float> magicka = stats.getMagicka();
magicka.setCurrent(magicka.getCurrent() - spell->mData.mCost);
stats.setMagicka(magicka);
}
if (fail)

@ -2718,13 +2718,6 @@ namespace MWWorld
message = "#{sPowerAlreadyUsed}";
fail = true;
}
// Reduce mana
if (!fail && !godmode)
{
magicka.setCurrent(magicka.getCurrent() - spell->mData.mCost);
stats.setMagicka(magicka);
}
}
if (isPlayer && fail)

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