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make sure player record stays in place across cleanups
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1 changed files with 14 additions and 0 deletions
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@ -292,6 +292,20 @@ namespace MWWorld
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}
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}
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};
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};
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template <>
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inline void Store<ESM::NPC>::clearDynamic()
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{
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std::map<std::string, ESM::NPC>::iterator iter = mDynamic.begin();
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while (iter!=mDynamic.end())
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if (iter->first=="player")
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++iter;
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else
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mDynamic.erase (iter++);
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mShared.clear();
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}
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template <>
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template <>
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inline void Store<ESM::Dialogue>::load(ESM::ESMReader &esm, const std::string &id) {
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inline void Store<ESM::Dialogue>::load(ESM::ESMReader &esm, const std::string &id) {
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std::string idLower = Misc::StringUtils::lowerCase(id);
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std::string idLower = Misc::StringUtils::lowerCase(id);
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