Integrate unshield with launcher

actorid
Tom Mason 12 years ago
parent 1884c6054e
commit ceb3317807

@ -499,6 +499,7 @@ endif(WIN32)
add_subdirectory (extern/shiny)
add_subdirectory (extern/oics)
add_subdirectory (extern/sdl4ogre)
add_subdirectory (extern/unshield)
# Components
add_subdirectory (components)

@ -4,6 +4,8 @@ set(LAUNCHER
main.cpp
maindialog.cpp
playpage.cpp
unshield_thread.cpp
text_slot_msg_box.cpp
settings/gamesettings.cpp
settings/graphicssettings.cpp
@ -20,6 +22,8 @@ set(LAUNCHER_HEADER
graphicspage.hpp
maindialog.hpp
playpage.hpp
unshield_thread.hpp
text_slot_msg_box.hpp
settings/gamesettings.hpp
settings/graphicssettings.hpp
@ -37,6 +41,8 @@ set(LAUNCHER_HEADER_MOC
graphicspage.hpp
maindialog.hpp
playpage.hpp
unshield_thread.hpp
text_slot_msg_box.hpp
utils/checkablemessagebox.hpp
utils/textinputdialog.hpp
@ -64,8 +70,11 @@ QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
QT4_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
message(STATUS "hello ${LIBUNSHIELD_INCLUDE}")
include(${QT_USE_FILE})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_BINARY_DIR} ${LIBUNSHIELD_INCLUDE})
# Main executable
IF(OGRE_STATIC)
@ -93,8 +102,11 @@ target_link_libraries(omwlauncher
${SDL2_LIBRARY}
${QT_LIBRARIES}
components
libunshield
)
if(DPKG_PROGRAM)
INSTALL(TARGETS omwlauncher RUNTIME DESTINATION games COMPONENT omwlauncher)
endif()

@ -11,6 +11,9 @@
#include <QDebug>
#include "unshield_thread.hpp"
#include "text_slot_msg_box.hpp"
#include "utils/checkablemessagebox.hpp"
#include "playpage.hpp"
@ -128,11 +131,16 @@ bool MainDialog::showFirstRunDialog()
QDir dir(path);
dir.setPath(dir.canonicalPath()); // Resolve symlinks
if (!dir.cdUp())
continue; // Cannot move from Data Files
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
else
{
if (!dir.cdUp())
continue; // Cannot move from Data Files
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
}
}
// Ask the user where the Morrowind.ini is
@ -344,6 +352,76 @@ bool MainDialog::setupLauncherSettings()
return true;
}
bool expansions(UnshieldThread& cd)
{
if(cd.BloodmoonDone())
{
cd.Done();
return false;
}
QMessageBox expansionsBox;
expansionsBox.setText(QObject::tr("<br>Would you like to install expansions now ? (make sure you have the disc)<br> \
If you want to install both Bloodmoon and Tribunal, you have to install Tribunal first.<br>"));
QAbstractButton* tribunalButton = NULL;
if(!cd.TribunalDone())
tribunalButton = expansionsBox.addButton(QObject::tr("&Tribunal"), QMessageBox::ActionRole);
QAbstractButton* bloodmoonButton = expansionsBox.addButton(QObject::tr("&Bloodmoon"), QMessageBox::ActionRole);
QAbstractButton* noneButton = expansionsBox.addButton(QObject::tr("&None"), QMessageBox::ActionRole);
expansionsBox.exec();
if(expansionsBox.clickedButton() == noneButton)
{
cd.Done();
return false;
}
else if(expansionsBox.clickedButton() == tribunalButton)
{
TextSlotMsgBox cdbox;
cdbox.setStandardButtons(QMessageBox::Cancel);
QObject::connect(&cd,SIGNAL(signalGUI(const QString&)), &cdbox, SLOT(setTextSlot(const QString&)));
QObject::connect(&cd,SIGNAL(close()), &cdbox, SLOT(reject()));
cd.SetTribunalPath(
QFileDialog::getOpenFileName(
NULL,
QObject::tr("Select data1.hdr from Tribunal Installation CD (Tribunal/data1.hdr on GOTY CDs)"),
QDir::currentPath(),
QString(QObject::tr("Installshield hdr file (*.hdr)"))).toUtf8().constData());
cd.start();
cdbox.exec();
}
else if(expansionsBox.clickedButton() == bloodmoonButton)
{
TextSlotMsgBox cdbox;
cdbox.setStandardButtons(QMessageBox::Cancel);
QObject::connect(&cd,SIGNAL(signalGUI(const QString&)), &cdbox, SLOT(setTextSlot(const QString&)));
QObject::connect(&cd,SIGNAL(close()), &cdbox, SLOT(reject()));
cd.SetBloodmoonPath(
QFileDialog::getOpenFileName(
NULL,
QObject::tr("Select data1.hdr from Bloodmoon Installation CD (Bloodmoon/data1.hdr on GOTY CDs)"),
QDir::currentPath(),
QString(QObject::tr("Installshield hdr file (*.hdr)"))).toUtf8().constData());
cd.start();
cdbox.exec();
}
return true;
}
bool MainDialog::setupGameSettings()
{
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
@ -401,9 +479,13 @@ bool MainDialog::setupGameSettings()
Press \"Browse...\" to specify the location manually.<br>"));
QAbstractButton *dirSelectButton =
msgBox.addButton(QObject::tr("B&rowse..."), QMessageBox::ActionRole);
msgBox.addButton(QObject::tr("Browse to &Install..."), QMessageBox::ActionRole);
msgBox.exec();
QAbstractButton *cdSelectButton =
msgBox.addButton(QObject::tr("Browse to &CD..."), QMessageBox::ActionRole);
msgBox.exec();
QString selectedFile;
if (msgBox.clickedButton() == dirSelectButton) {
@ -413,6 +495,38 @@ bool MainDialog::setupGameSettings()
QDir::currentPath(),
QString(tr("Morrowind master file (*.esm)")));
}
else if(msgBox.clickedButton() == cdSelectButton) {
UnshieldThread cd;
{
TextSlotMsgBox cdbox;
cdbox.setStandardButtons(QMessageBox::Cancel);
QObject::connect(&cd,SIGNAL(signalGUI(const QString&)), &cdbox, SLOT(setTextSlot(const QString&)));
QObject::connect(&cd,SIGNAL(close()), &cdbox, SLOT(reject()));
cd.SetMorrowindPath(
QFileDialog::getOpenFileName(
NULL,
QObject::tr("Select data1.hdr from Morrowind Installation CD"),
QDir::currentPath(),
QString(tr("Installshield hdr file (*.hdr)"))).toUtf8().constData());
cd.SetOutputPath(
QFileDialog::getExistingDirectory(
NULL,
QObject::tr("Select where to extract files to"),
QDir::currentPath(),
QFileDialog::ShowDirsOnly | QFileDialog::DontResolveSymlinks).toUtf8().constData());
cd.start();
cdbox.exec();
}
while(expansions(cd));
selectedFile = QString::fromStdString(cd.GetMWEsmPath());
}
if (selectedFile.isEmpty())
return false; // Cancel was clicked;

@ -0,0 +1,6 @@
#include "text_slot_msg_box.hpp"
void TextSlotMsgBox::setTextSlot(const QString& string)
{
setText(string);
}

@ -0,0 +1,13 @@
#ifndef TEXT_SLOT_MSG_BOX
#define TEXT_SLOT_MSG_BOX
#include <QMessageBox>
class TextSlotMsgBox : public QMessageBox
{
Q_OBJECT
public slots:
void setTextSlot(const QString& string);
};
#endif

@ -0,0 +1,441 @@
#include "unshield_thread.hpp"
#include <fstream>
#include <components/misc/stringops.hpp>
namespace bfs = boost::filesystem;
typedef enum
{
FORMAT_NEW,
FORMAT_OLD,
FORMAT_RAW
} FORMAT;
static bool make_sure_directory_exists(bfs::path directory)
{
if(!bfs::exists(directory))
{
bfs::create_directories(directory);
}
return bfs::exists(directory);
}
void fill_path(bfs::path& path, const std::string& name)
{
size_t start = 0;
size_t i;
for(i = 0; i < name.length(); i++)
{
switch(name[i])
{
case '\\':
path /= name.substr(start, i-start);
start = i+1;
break;
}
}
path /= name.substr(start, i-start);
}
bool UnshieldThread::extract_file(Unshield* unshield, bfs::path output_dir, const char* prefix, int index)
{
bool success;
bfs::path dirname;
bfs::path filename;
int directory = unshield_file_directory(unshield, index);
dirname = output_dir;
if (prefix && prefix[0])
dirname /= prefix;
if (directory >= 0)
{
const char* tmp = unshield_directory_name(unshield, directory);
if (tmp && tmp[0])
fill_path(dirname, tmp);
}
make_sure_directory_exists(dirname);
filename = dirname;
filename /= unshield_file_name(unshield, index);
emit signalGUI(QString("Extracting: ") + QString(filename.c_str()));
FORMAT format = FORMAT_NEW;
switch (format)
{
case FORMAT_NEW:
success = unshield_file_save(unshield, index, filename.c_str());
break;
case FORMAT_OLD:
success = unshield_file_save_old(unshield, index, filename.c_str());
break;
case FORMAT_RAW:
success = unshield_file_save_raw(unshield, index, filename.c_str());
break;
}
if (!success)
bfs::remove(filename);
return success;
}
void UnshieldThread::extract_cab(const bfs::path& cab, const bfs::path& output_dir, bool extract_ini)
{
Unshield * unshield;
unshield = unshield_open_force_version(cab.c_str(), -1);
int i;
for (i = 0; i < unshield_file_group_count(unshield); i++)
{
UnshieldFileGroup* file_group = unshield_file_group_get(unshield, i);
for (size_t j = file_group->first_file; j <= file_group->last_file; j++)
{
if (unshield_file_is_valid(unshield, j))
extract_file(unshield, output_dir, file_group->name, j);
}
}
unshield_close(unshield);
}
std::string get_setting(const std::string& category, const std::string& setting, const std::string& inx)
{
size_t start = inx.find(category);
start = inx.find(setting, start) + setting.length() + 3;
size_t end = inx.find("!", start);
return inx.substr(start, end-start);
}
std::string read_to_string(const bfs::path& path)
{
std::ifstream strstream(path.c_str(), std::ios::in | std::ios::binary);
std::string str;
strstream.seekg(0, std::ios::end);
str.resize(strstream.tellg());
strstream.seekg(0, std::ios::beg);
strstream.read(&str[0], str.size());
strstream.close();
return str;
}
void add_setting(const std::string& category, const std::string& setting, const std::string& val, std::string& ini)
{
size_t loc;
loc = ini.find("[" + category + "]");
// If category is not found, create it
if(loc == std::string::npos)
{
loc = ini.size() + 2;
ini += ("\r\n[" + category + "]\r\n");
}
loc += category.length() +2 +2;
ini.insert(loc, setting + "=" + val + "\r\n");
}
void bloodmoon_fix_ini(std::string& ini, const bfs::path inxPath)
{
std::string inx = read_to_string(inxPath);
// Remove this one setting (the only one actually changed by bloodmoon, as opposed to just adding new ones)
size_t start = ini.find("[Weather Blight]");
start = ini.find("Ambient Loop Sound ID", start);
size_t end = ini.find("\r\n", start) +2;
ini.erase(start, end-start);
std::string category;
std::string setting;
category = "General";
{
setting = "Werewolf FOV"; add_setting(category, setting, get_setting(category, setting, inx), ini);
}
category = "Moons";
{
setting = "Script Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
}
category = "Weather";
{
setting = "Snow Ripples"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Ripple Radius"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Ripples Per Flake"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Ripple Scale"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Ripple Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Gravity Scale"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow High Kill"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Low Kill"; add_setting(category, setting, get_setting(category, setting, inx), ini);
}
category = "Weather Blight";
{
setting = "Ambient Loop Sound ID"; add_setting(category, setting, get_setting(category, setting, inx), ini);
}
category = "Weather Snow";
{
setting = "Sky Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sky Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sky Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sky Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Disc Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Transition Delta"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Land Fog Day Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Land Fog Night Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Clouds Maximum Percent"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Wind Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Cloud Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Glare View"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Cloud Texture"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Loop Sound ID"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Threshold"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Diameter"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Height Min"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Height Max"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Snow Entrance Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Max Snowflakes"; add_setting(category, setting, get_setting(category, setting, inx), ini);
}
category = "Weather Blizzard";
{
setting = "Sky Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sky Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sky Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sky Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Fog Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Sunrise Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Day Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Night Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Sun Disc Sunset Color"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Transition Delta"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Land Fog Day Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Land Fog Night Depth"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Clouds Maximum Percent"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Wind Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Cloud Speed"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Glare View"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Cloud Texture"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Ambient Loop Sound ID"; add_setting(category, setting, get_setting(category, setting, inx), ini);
setting = "Storm Threshold"; add_setting(category, setting, get_setting(category, setting, inx), ini);
}
}
void fix_ini(const bfs::path& output_dir, bfs::path cdPath, bool tribunal, bool bloodmoon)
{
bfs::path ini_path = output_dir;
ini_path /= "Morrowind.ini";
std::string ini = read_to_string(ini_path.string());
if(tribunal)
{
add_setting("Game Files", "GameFile1", "Tribunal.esm", ini);
add_setting("Archives", "Archive 0", "Tribunal.bsa", ini);
}
if(bloodmoon)
{
bloodmoon_fix_ini(ini, cdPath / "setup.inx");
add_setting("Game Files", "GameFile2", "Bloodmoon.esm", ini);
add_setting("Archives", "Archive 1", "Bloodmoon.bsa", ini);
}
std::ofstream inistream(ini_path.c_str());
inistream << ini;
inistream.close();
}
bool UnshieldThread::SetMorrowindPath(const std::string& path)
{
mMorrowindPath = path;
return true;
}
bool UnshieldThread::SetTribunalPath(const std::string& path)
{
mTribunalPath = path;
return true;
}
bool UnshieldThread::SetBloodmoonPath(const std::string& path)
{
mBloodmoonPath = path;
return true;
}
void UnshieldThread::SetOutputPath(const std::string& path)
{
mOutputPath = path;
}
void installToPath(const bfs::path& from, const bfs::path& to)
{
make_sure_directory_exists(to);
for ( bfs::directory_iterator end, dir(from); dir != end; ++dir )
{
if(bfs::is_directory(dir->path()))
installToPath(dir->path(), to / dir->path().filename());
else
bfs::rename(dir->path(), to / dir->path().filename());
}
}
bfs::path findFile(const bfs::path& in, std::string filename)
{
for ( bfs::recursive_directory_iterator end, dir(in); dir != end; ++dir )
{
if(Misc::StringUtils::lowerCase(dir->path().filename().string()) == filename)
return dir->path();
}
return "";
}
bool contains(const bfs::path& in, std::string filename)
{
for(bfs::directory_iterator end, dir(in); dir != end; ++dir)
{
if(Misc::StringUtils::lowerCase(dir->path().filename().string()) == filename)
return true;
}
return false;
}
bool UnshieldThread::extract()
{
bfs::path outputDataFilesDir = mOutputPath;
outputDataFilesDir /= "Data Files";
bfs::path extractPath = mOutputPath;
extractPath /= "extract-temp";
if(!mMorrowindDone && mMorrowindPath.string().length() > 0)
{
mMorrowindDone = true;
bfs::path mwExtractPath = extractPath / "morrowind";
extract_cab(mMorrowindPath, mwExtractPath, true);
bfs::path dFilesDir = findFile(mwExtractPath, "morrowind.esm").parent_path();
installToPath(dFilesDir, outputDataFilesDir);
bfs::rename(findFile(mwExtractPath, "morrowind.ini"), outputDataFilesDir / "Morrowind.ini");
mTribunalDone = contains(outputDataFilesDir, "tribunal.esm");
mBloodmoonDone = contains(outputDataFilesDir, "bloodmoon.esm");
}
else if(!mTribunalDone && mTribunalPath.string().length() > 0)
{
mTribunalDone = true;
bfs::path tbExtractPath = extractPath / "tribunal";
extract_cab(mTribunalPath, tbExtractPath, true);
bfs::path dFilesDir = findFile(tbExtractPath, "tribunal.esm").parent_path();
installToPath(dFilesDir, outputDataFilesDir);
mBloodmoonDone = contains(outputDataFilesDir, "bloodmoon.esm");
fix_ini(outputDataFilesDir, bfs::path(mTribunalPath).parent_path(), mTribunalDone, mBloodmoonDone);
}
else if(!mBloodmoonDone && mBloodmoonPath.string().length() > 0)
{
mBloodmoonDone = true;
bfs::path bmExtractPath = extractPath / "bloodmoon";
extract_cab(mBloodmoonPath, bmExtractPath, true);
bfs::path dFilesDir = findFile(bmExtractPath, "bloodmoon.esm").parent_path();
installToPath(dFilesDir, outputDataFilesDir);
fix_ini(outputDataFilesDir, bfs::path(mBloodmoonPath).parent_path(), false, mBloodmoonDone);
}
return true;
}
time_t getTime(const char* time)
{
struct tm tms;
memset(&tms, 0, sizeof(struct tm));
strptime(time, "%d %B %Y", &tms);
return mktime(&tms);
}
void UnshieldThread::Done()
{
// Get rid of unnecessary files
bfs::remove_all(mOutputPath / "extract-temp");
// Set modified time to release dates, to preserve load order
if(mMorrowindDone)
bfs::last_write_time(findFile(mOutputPath, "morrowind.esm"), getTime("1 May 2002"));
if(mTribunalDone)
bfs::last_write_time(findFile(mOutputPath, "tribunal.esm"), getTime("6 November 2002"));
if(mBloodmoonDone)
bfs::last_write_time(findFile(mOutputPath, "bloodmoon.esm"), getTime("3 June 2003"));
}
std::string UnshieldThread::GetMWEsmPath()
{
return findFile(mOutputPath / "Data Files", "morrowind.esm").string();
}
bool UnshieldThread::TribunalDone()
{
return mTribunalDone;
}
bool UnshieldThread::BloodmoonDone()
{
return mBloodmoonDone;
}
void UnshieldThread::run()
{
extract();
emit close();
}

@ -0,0 +1,55 @@
#ifndef UNSHIELD_THREAD_H
#define UNSHIELD_THREAD_H
#include <QThread>
#include <boost/filesystem.hpp>
#include <libunshield.h>
class UnshieldThread : public QThread
{
Q_OBJECT
public:
bool SetMorrowindPath(const std::string& path);
bool SetTribunalPath(const std::string& path);
bool SetBloodmoonPath(const std::string& path);
void SetOutputPath(const std::string& path);
bool extract();
bool TribunalDone();
bool BloodmoonDone();
void Done();
std::string GetMWEsmPath();
private:
void extract_cab(const boost::filesystem::path& cab, const boost::filesystem::path& output_dir, bool extract_ini = false);
bool extract_file(Unshield* unshield, boost::filesystem::path output_dir, const char* prefix, int index);
boost::filesystem::path mMorrowindPath;
boost::filesystem::path mTribunalPath;
boost::filesystem::path mBloodmoonPath;
bool mMorrowindDone = false;
bool mTribunalDone = false;
bool mBloodmoonDone = false;
boost::filesystem::path mOutputPath;
protected:
virtual void run();
signals:
void signalGUI(QString);
void close();
};
#endif
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