it is now possible to drag the minimap with the mouse

actorid
scrawl 13 years ago
parent cc9f20a04f
commit cf3515a898

@ -73,6 +73,15 @@ namespace MWGui
setCellName("No Cell Loaded");
getWidget(mMap, "Map");
MyGUI::Button* button;
getWidget(button, "WorldButton");
button->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
MyGUI::Button* eventbox;
getWidget(eventbox, "EventBox");
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
}
void setCellName(const std::string& cellName)
@ -88,6 +97,7 @@ namespace MWGui
void setActiveCell(const int x, const int y, bool interior=false)
{
if (x==mCurX && y==mCurY && mInterior==interior) return; // don't do anything if we're still in the same cell
for (int mx=0; mx<3; ++mx)
{
for (int my=0; my<3; ++my)
@ -97,15 +107,45 @@ namespace MWGui
std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
+ boost::lexical_cast<std::string>(y + (interior ? (my-1) : -1*(my-1)));
setImage(name, image);
setImage(name+"_fog", image+"_fog");
if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
setImage(name, image);
if (MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0)
setImage(name+"_fog", image+"_fog");
}
}
mInterior = interior;
mCurX = x;
mCurY = y;
}
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{
if (_id!=MyGUI::MouseButton::Left) return;
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
mMap->setViewOffset( mMap->getViewOffset() + diff );
mLastDragPos = MyGUI::IntPoint(_left, _top);
}
void onWorldButtonClicked(MyGUI::Widget* _sender)
{
/// \todo
}
private:
std::string mPrefix;
MyGUI::ScrollView* mMap;
MyGUI::IntPoint mLastDragPos;
int mCurX, mCurY;
bool mInterior;
};
class MainMenu : public OEngine::GUI::Layout

@ -4,7 +4,7 @@
<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 300 300" name="_Main">
<Widget type="ScrollView" skin="MW_MapView" position="0 0 284 264" align="ALIGN_STRETCH" name="Map">
<Property key="CanvasSize" value="1536 1536"/>
<!-- 3x3 maps, 1024x1024 each, but we will downsample to 512 to antialias them -->
<Widget type="ImageBox" skin="ImageBox" position="0 0 512 512" align="ALIGN_TOP ALIGN_LEFT" name="Map_0_0">
<Widget type="ImageBox" skin="ImageBox" position="0 0 512 512" align="ALIGN_TOP ALIGN_LEFT" name="Map_0_0_fog"/>
@ -44,6 +44,8 @@
<!-- positioned and rotated in code -->
<Widget type="ImageBox" skin="ImageBox" position="0 0 32 32" align="ALIGN_TOP ALIGN_LEFT" name="Compass"/>
<Widget type="Button" skin="" position="0 0 1536 1536" name="EventBox" align="ALIGN_STRETCH"/>
</Widget>
<Widget type="Button" skin="MW_Button" position="213 233 61 22" align="ALIGN_BOTTOM ALIGN_RIGHT" name="WorldButton"/>
</Widget>

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