[Client] Prevent framerate drops caused by invalid rotation values

pull/249/merge
David Cernat 8 years ago
parent 41de1876a3
commit cf41956cad

@ -104,9 +104,14 @@ void DedicatedActor::setMovementSettings()
move->mPosition[0] = direction.pos[0];
move->mPosition[1] = direction.pos[1];
move->mPosition[2] = direction.pos[2];
move->mRotation[0] = direction.rot[0];
move->mRotation[1] = direction.rot[1];
move->mRotation[2] = direction.rot[2];
// Make sure the values are valid, or we'll get an infinite error loop
if (!isnan(direction.rot[0]) && !isnan(direction.rot[1]) && !isnan(direction.rot[2]))
{
move->mRotation[0] = direction.rot[0];
move->mRotation[1] = direction.rot[1];
move->mRotation[2] = direction.rot[2];
}
}
void DedicatedActor::setPosition()

@ -123,10 +123,14 @@ void DedicatedPlayer::move(float dt)
move->mPosition[0] = direction.pos[0];
move->mPosition[1] = direction.pos[1];
move->mPosition[2] = direction.pos[2];
move->mRotation[0] = direction.rot[0];
move->mRotation[1] = direction.rot[1];
move->mRotation[2] = direction.rot[2];
// Make sure the values are valid, or we'll get an infinite error loop
if (!isnan(direction.rot[0]) && !isnan(direction.rot[1]) && !isnan(direction.rot[2]))
{
move->mRotation[0] = direction.rot[0];
move->mRotation[1] = direction.rot[1];
move->mRotation[2] = direction.rot[2];
}
}
void DedicatedPlayer::setAnimFlags()

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