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@ -885,7 +885,12 @@ void CharacterController::update(float duration)
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if(mAnimation && !mSkipAnim)
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{
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Ogre::Vector3 moved = mAnimation->runAnimation(duration) / duration;
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Ogre::Vector3 moved = mAnimation->runAnimation(duration);
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if(duration > 0.0f)
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moved /= duration;
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else
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moved = Ogre::Vector3(0.0f);
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// Ensure we're moving in generally the right direction
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if(mMovementSpeed > 0.f)
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{
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@ -899,6 +904,7 @@ void CharacterController::update(float duration)
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(movement.z > 0.0f && movement.z > moved.z*2.0f))
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moved.z = movement.z;
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}
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// Update movement
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if(moved.squaredLength() > 1.0f)
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world->queueMovement(mPtr, moved);
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}
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