[Server] Clean up method and variable names

pull/367/head
David Cernat 7 years ago
parent cd03d59056
commit cfb5835e17

@ -68,10 +68,10 @@ void MasterClient::SetHostname(std::string hostname)
mutexData.unlock(); mutexData.unlock();
} }
void MasterClient::SetModname(std::string modname) void MasterClient::SetGameModeName(std::string modeName)
{ {
mutexData.lock(); mutexData.lock();
string substr = modname.substr(0, 200); string substr = modeName.substr(0, 200);
if (queryData.GetGameMode() != substr) if (queryData.GetGameMode() != substr)
{ {
queryData.SetGameMode(substr.c_str()); queryData.SetGameMode(substr.c_str());

@ -24,7 +24,7 @@ public:
void SetPlayers(unsigned pl); void SetPlayers(unsigned pl);
void SetMaxPlayers(unsigned pl); void SetMaxPlayers(unsigned pl);
void SetHostname(std::string hostname); void SetHostname(std::string hostname);
void SetModname(std::string hostname); void SetGameModeName(std::string modeName);
void SetRuleString(std::string key, std::string value); void SetRuleString(std::string key, std::string value);
void SetRuleValue(std::string key, double value); void SetRuleValue(std::string key, double value);
void PushPlugin(Plugin plugin); void PushPlugin(Plugin plugin);

@ -227,10 +227,10 @@ LuaState::LuaState()
} }
}); });
lua->set_function("setModname", [](const std::string &modName) { lua->set_function("setGameModeName", [](const std::string &modeName) {
auto mc = mwmp::Networking::getPtr()->getMasterClient(); auto mc = mwmp::Networking::getPtr()->getMasterClient();
if (mc) if (mc)
mc->SetModname(modName); mc->SetGameModeName(modeName);
}); });
lua->set_function("setHostname", [](const std::string &hostname) { lua->set_function("setHostname", [](const std::string &hostname) {
@ -281,7 +281,7 @@ LuaState::LuaState()
}); });
} }
sol::environment LuaState::openScript(std::string homePath, std::string moduleName) sol::environment LuaState::openModule(std::string homePath, std::string moduleName)
{ {
cout << "Loading module: " << homePath + "/modules/" + moduleName + "/main.lua" << endl; cout << "Loading module: " << homePath + "/modules/" + moduleName + "/main.lua" << endl;
@ -340,7 +340,7 @@ ObjectController &LuaState::getObjectCtrl()
return *objectCtrl; return *objectCtrl;
} }
int CompVersion(const string &wishVersion, const string &depVersionFound) int compareVersion(const string &wishVersion, const string &depVersionFound)
{ {
unsigned startVer = 0; unsigned startVer = 0;
@ -358,7 +358,7 @@ int CompVersion(const string &wishVersion, const string &depVersionFound)
auto wishIter = tokensWish.begin(); auto wishIter = tokensWish.begin();
auto founditer = tokensFound.begin(); auto founditer = tokensFound.begin();
int bellowExpected = 0; int belowExpected = 0;
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
{ {
@ -371,7 +371,7 @@ int CompVersion(const string &wishVersion, const string &depVersionFound)
if (v2 <= v1) if (v2 <= v1)
{ {
if (v2 == v1 && startVer == 1) if (v2 == v1 && startVer == 1)
bellowExpected++; belowExpected++;
else if (v2 < v1) else if (v2 < v1)
return -1; // found version below expected return -1; // found version below expected
continue; continue;
@ -380,7 +380,7 @@ int CompVersion(const string &wishVersion, const string &depVersionFound)
return 1; // version higher than expected return 1; // version higher than expected
} }
if (bellowExpected == 3) if (belowExpected == 3)
return -1; // found version below expected return -1; // found version below expected
return 0; return 0;
@ -400,7 +400,7 @@ void checkDependencies(const vector<ServerModuleInfo> &modules, const ServerModu
if (depEnvIt != modules.end()) if (depEnvIt != modules.end())
{ {
const string &depVersionFound = depEnvIt->version; const string &depVersionFound = depEnvIt->version;
if (CompVersion(depVersionRequest, depVersionFound) != 0) if (compareVersion(depVersionRequest, depVersionFound) != 0)
{ {
stringstream sstr; stringstream sstr;
sstr << depNameRequest << ": version \"" << depVersionFound << "\" is not applicable for \"" sstr << depNameRequest << ": version \"" << depVersionFound << "\" is not applicable for \""
@ -565,7 +565,7 @@ void LuaState::loadModules(const std::string &moduleDir, std::vector<std::string
for (auto &&module : sortedModuleList) for (auto &&module : sortedModuleList)
{ {
module->env = openScript(module->path.first, module->path.second); module->env = openModule(module->path.first, module->path.second);
sol::table loaded = dataEnv["Core"]["loadedModules"]; sol::table loaded = dataEnv["Core"]["loadedModules"];
loaded.add(module->name); loaded.add(module->name);

@ -46,7 +46,7 @@ public:
ActorController &getActorCtrl(); ActorController &getActorCtrl();
private: private:
sol::environment openScript(std::string path, std::string moduleName); sol::environment openModule(std::string path, std::string moduleName);
private: private:
std::shared_ptr<sol::state> lua; std::shared_ptr<sol::state> lua;
sol::environment dataEnv; sol::environment dataEnv;

Loading…
Cancel
Save