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Revert change to node mask that appears to not serve any purpose

This commit is contained in:
scrawl 2017-10-31 20:21:54 +01:00
parent 1d4b8656d1
commit d0866d1b3c

View file

@ -268,7 +268,7 @@ namespace MWRender
mViewer->setLightingMode(osgViewer::View::NO_LIGHT);
osg::ref_ptr<osg::LightSource> source = new osg::LightSource;
//source->setNodeMask(Mask_Lighting);
source->setNodeMask(Mask_Lighting);
mSunLight = new osg::Light;
source->setLight(mSunLight);
mSunLight->setDiffuse(osg::Vec4f(0,0,0,1));
@ -315,8 +315,7 @@ namespace MWRender
mViewer->getCamera()->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
mViewer->getCamera()->setCullingMode(cullingMode);
//mViewer->getCamera()->setCullMask(~(Mask_UpdateVisitor|Mask_SimpleWater));
mViewer->getCamera()->setCullMask(~(Mask_Lighting));
mViewer->getCamera()->setCullMask(~(Mask_UpdateVisitor|Mask_SimpleWater));
mNearClip = Settings::Manager::getFloat("near clip", "Camera");
mViewDistance = Settings::Manager::getFloat("viewing distance", "Camera");