Fix isUnderwater checks being off by one for exterior cells

openmw-38
scrawl 9 years ago
parent 86881bcf39
commit d0c6b407b4

@ -296,6 +296,8 @@ namespace MWWorld
float CellStore::getWaterLevel() const float CellStore::getWaterLevel() const
{ {
if (isExterior())
return -1;
return mWaterLevel; return mWaterLevel;
} }

@ -265,7 +265,7 @@ namespace MWWorld
mRendering.addCell(cell); mRendering.addCell(cell);
bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior(); bool waterEnabled = cell->getCell()->hasWater() || cell->isExterior();
float waterLevel = cell->isExterior() ? -1.f : cell->getWaterLevel(); float waterLevel = cell->getWaterLevel();
mRendering.setWaterEnabled(waterEnabled); mRendering.setWaterEnabled(waterEnabled);
if (waterEnabled) if (waterEnabled)
{ {

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