some cleanup

actorid
Marc Zinnschlag 13 years ago
parent 450656a890
commit d0cebea580

@ -6,9 +6,8 @@
#include "../mwbase/soundmanager.hpp"
MWWorld::Action::Action() {
teleport = false;
}
MWWorld::Action::Action (bool teleport) : mTeleport (teleport)
{}
MWWorld::Action::~Action() {}
@ -16,17 +15,17 @@ void MWWorld::Action::execute (const Ptr& actor)
{
if (!mSoundId.empty())
{
if (teleport == true)
{
//this is a teleport action, so we need to call playSound
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
else
{
MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
if (mTeleport == true)
{
//this is a teleport action, so we need to call playSound
MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
else
{
MWBase::Environment::get().getSoundManager()->playSound3D (actor, mSoundId, 1.0, 1.0,
MWBase::SoundManager::Play_NoTrack);
}
}
executeImp (actor);

@ -11,6 +11,7 @@ namespace MWWorld
class Action
{
std::string mSoundId;
bool mTeleport;
// not implemented
Action (const Action& action);
@ -18,12 +19,10 @@ namespace MWWorld
virtual void executeImp (const Ptr& actor) = 0;
protected:
bool teleport; //True if the action will teleport the actor
public:
Action();
Action (bool teleport = false);
///< \param teleport action will teleport the actor
virtual ~Action();

@ -8,15 +8,12 @@ namespace MWWorld
{
ActionTeleport::ActionTeleport (const std::string& cellName,
const ESM::Position& position)
: mCellName (cellName), mPosition (position)
: Action (true), mCellName (cellName), mPosition (position)
{
teleport = true;
}
void ActionTeleport::executeImp (const Ptr& actor)
{
teleport = true;
if (mCellName.empty())
MWBase::Environment::get().getWorld()->changeToExteriorCell (mPosition);
else

Loading…
Cancel
Save