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@ -6,9 +6,8 @@
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#include "../mwbase/soundmanager.hpp"
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MWWorld::Action::Action() {
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teleport = false;
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}
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MWWorld::Action::Action (bool teleport) : mTeleport (teleport)
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{}
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MWWorld::Action::~Action() {}
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@ -16,7 +15,7 @@ void MWWorld::Action::execute (const Ptr& actor)
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{
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if (!mSoundId.empty())
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{
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if (teleport == true)
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if (mTeleport == true)
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{
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//this is a teleport action, so we need to call playSound
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MWBase::Environment::get().getSoundManager()->playSound(mSoundId, 1.0, 1.0,
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