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Cast double constant to float explicitely
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3 changed files with 3 additions and 3 deletions
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@ -23,7 +23,7 @@ bool MWMechanics::AiBreathe::execute (const MWWorld::Ptr& actor, CharacterContro
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actorClass.getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
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actorClass.getMovementSettings(actor).mPosition[1] = 1;
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smoothTurn(actor, -osg::PI / 2, 0);
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smoothTurn(actor, static_cast<float>(-osg::PI_2), 0);
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return false;
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}
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@ -433,7 +433,7 @@ namespace MWRender
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void Camera::setPitch(float angle)
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{
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const float epsilon = 0.000001f;
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float limit = osg::PI_2 - epsilon;
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float limit = static_cast<float>(osg::PI_2) - epsilon;
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mPitch = osg::clampBetween(angle, -limit, limit);
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}
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@ -142,7 +142,7 @@ namespace SceneUtil
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osg::Vec3f dir = toPos - fromPos;
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dir.normalize();
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osg::Quat rot = osg::Quat(-osg::PI / 2, osg::Vec3(0, 0, 1));
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osg::Quat rot(static_cast<float>(-osg::PI_2), osg::Vec3f(0, 0, 1));
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dir = rot * dir;
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unsigned short diamondIndex = 0;
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