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Update README.md
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README.md
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README.md
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@ -138,15 +138,23 @@ Building
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The fork should build with the same instructions as building openmw.
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The fork should build with the same instructions as building openmw.
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Oculus Touch controls
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VR Controls
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[Here](https://imgur.com/a/PNgfLGz) is a simple graphic showing the default bindings for the oculus touch controllers.
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Ambiguous buttons souch as Y and B fire the alternative action when you hold instead of tap.
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In VR mode control is based on tracking and VR controllers.
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There is currently no option for regular gamepad based controls.
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The R-Trigger by default uses the readied tool/spell, but activates objects and actors instead when Pointer mode is active.
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The player hands will track the controllers and can be used to activate items and actors while holding down the control bound pointing.
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The 'use' action (attack, pick lock, cast spell) and activate action share the right trigger on all controllers.
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While in menus the A and B keys, and the thumbsticks change behaviour to navigate menus. But past the main menu you can navigate using point and click.
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The control bound to the menu also doubles down as a recenter action. Hold the menu key to recenter the menu in case it opened inside some object and is inaccessible.
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Currently openmw-vr has no api for re-binding controls, as this is expected to be offered by the VR runtime itself.
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Default controller bindings:
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- Oculus: [Bindings](docs/controller_graphics/Oculus_Touch.png)
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- Index knuckles: [TODO: No graphic available]
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- Vive wands: [TODO: No graphic available]
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Known Issues
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Known Issues
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