Update android port.

pull/374/head^2
Ilya Zhuravlev 6 years ago
parent 2dff3aab22
commit d2121ccd62

@ -159,9 +159,8 @@ if (ANDROID)
dl
z
${OPENSCENEGRAPH_LIBRARIES}
${OSG_PLUGINS}
freetype
jpeg
gif
png
)
endif (ANDROID)

@ -1,3 +1,4 @@
int stderr = 0; // Hack: fix linker error
#ifdef __ANDROID__
#include "SDL_main.h"
@ -17,6 +18,8 @@ void releaseArgv();
int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
jobject obj) {
setenv("OPENMW_DECOMPRESS_TEXTURES", "1", 1);
SDL_Android_Init(env, cls);
SDL_SetMainReady();

@ -290,7 +290,11 @@ private:
};
#endif
#ifdef ANDROID
extern "C" int SDL_main(int argc, char**argv)
#else
int main(int argc, char**argv)
#endif
{
#if defined(__APPLE__)
setenv("OSG_GL_TEXTURE_STORAGE", "OFF", 0);

@ -16,7 +16,7 @@
#include "imagetosurface.hpp"
#ifdef OSG_LIBRARY_STATIC
#if defined(OSG_LIBRARY_STATIC) && !defined(ANDROID)
// Sets the default windowing system interface according to the OS.
// Necessary for OpenSceneGraph to do some things, like decompression.
USE_GRAPHICSWINDOW()
@ -220,7 +220,9 @@ namespace SDLUtil
void SDLCursorManager::createCursor(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)
{
#ifndef ANDROID
_createCursorFromResource(name, rotDegrees, image, hotspot_x, hotspot_y);
#endif
}
void SDLCursorManager::_createCursorFromResource(const std::string& name, int rotDegrees, osg::Image* image, Uint8 hotspot_x, Uint8 hotspot_y)

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