[Fix] Some PVS-Studio and cppcheck fixes

pull/408/head
tri4ng1e 7 years ago committed by scrawl
parent d4d1703bcf
commit d310d36ea3
No known key found for this signature in database
GPG Key ID: 2E6CC3676024C402

@ -22,8 +22,6 @@ CSMPrefs::BoolSetting& CSMPrefs::BoolSetting::setTooltip (const std::string& too
std::pair<QWidget *, QWidget *> CSMPrefs::BoolSetting::makeWidgets (QWidget *parent)
{
if (mWidget != nullptr)
delete mWidget;
mWidget = new QCheckBox (QString::fromUtf8 (getLabel().c_str()), parent);
mWidget->setCheckState (mDefault ? Qt::Checked : Qt::Unchecked);

@ -24,7 +24,7 @@ void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool
bool isDeleted = false;
// hack to initialise mindex
while (!(mref.mRefNum.mIndex == 0) && ESM::Cell::getNextRef(reader, ref, isDeleted, true, &mref))
while (!(mref.mRefNum.mIndex = 0) && ESM::Cell::getNextRef(reader, ref, isDeleted, true, &mref))
{
// Keep mOriginalCell empty when in modified (as an indicator that the
// original cell will always be equal the current cell).

@ -1373,7 +1373,7 @@ QVariant CSMWorld::CreatureAttackRefIdAdapter::getNestedData (const RefIdColumn
if (subColIndex == 0)
return subRowIndex + 1;
else // 1 or 2
else if (subColIndex < 3) // 1 or 2
return creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)];
}

@ -558,7 +558,7 @@ namespace
if (mAllQuests)
{
SetNamesInactive setInactive(list);
mModel->visitQuestNames(false, setInactive);
mModel->visitQuestNames(!mAllQuests, setInactive);
}
MWBase::Environment::get().getWindowManager()->playSound("book page");

@ -532,11 +532,12 @@ namespace MWGui
assignWidget(mBarTextWidget, "BarText");
}
MWScrollBar::MWScrollBar() : mIsIncreasing(true)
MWScrollBar::MWScrollBar()
: mEnableRepeat(true)
, mRepeatTriggerTime(0.5f)
, mRepeatStepTime(0.1f)
, mIsIncreasing(true)
{
mEnableRepeat = true;
mRepeatTriggerTime = 0.5f;
mRepeatStepTime = 0.1f;
#if MYGUI_VERSION >= MYGUI_DEFINE_VERSION(3,2,2)
ScrollBar::setRepeatEnabled(false);
#endif

@ -315,6 +315,9 @@ namespace MWGui
virtual void initialiseOverride();
void repeatClick(MyGUI::Widget* _widget, MyGUI::ControllerItem* _controller);
bool mEnableRepeat;
float mRepeatTriggerTime;
float mRepeatStepTime;
bool mIsIncreasing;
private:

@ -314,14 +314,17 @@ namespace MWMechanics
{
const ESM::Pathgrid::Point oldStart(*getPath().begin());
buildPath(startPoint, endPoint, cell, pathgridGraph);
// if 2nd waypoint of new path == 1st waypoint of old,
// delete 1st waypoint of new path.
std::list<ESM::Pathgrid::Point>::iterator iter = ++mPath.begin();
if (iter->mX == oldStart.mX
&& iter->mY == oldStart.mY
&& iter->mZ == oldStart.mZ)
if (mPath.size() >= 2)
{
mPath.pop_front();
// if 2nd waypoint of new path == 1st waypoint of old,
// delete 1st waypoint of new path.
std::list<ESM::Pathgrid::Point>::iterator iter = ++mPath.begin();
if (iter->mX == oldStart.mX
&& iter->mY == oldStart.mY
&& iter->mZ == oldStart.mZ)
{
mPath.pop_front();
}
}
}
}

@ -2,10 +2,10 @@
MWState::QuickSaveManager::QuickSaveManager(std::string &saveName, unsigned int maxSaves)
: mSaveName(saveName)
, mMaxSaves(maxSaves)
, mOldestSlotVisited(NULL)
, mSlotsVisited(0)
{
this->mMaxSaves = maxSaves;
this->mOldestSlotVisited = NULL;
this->mSlotsVisited = 0;
}
void MWState::QuickSaveManager::visitSave(const Slot *saveSlot)

@ -677,7 +677,6 @@ namespace MWWorld
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
mWaterLevel = state.mWaterLevel;
mWaterLevel = state.mWaterLevel;
mLastRespawn = MWWorld::TimeStamp(state.mLastRespawn);
}
@ -685,10 +684,9 @@ namespace MWWorld
{
state.mId = mCell->getCellId();
// if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
// state.mWaterLevel = mWaterLevel;
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
state.mWaterLevel = mWaterLevel;
state.mWaterLevel = mWaterLevel;
state.mHasFogOfWar = (mFogState.get() ? 1 : 0);
state.mLastRespawn = mLastRespawn.toEsm();
}

@ -448,7 +448,7 @@ namespace Gui
MyGUI::FontCodeType::Enum type;
if(i == 0)
type = MyGUI::FontCodeType::Selected;
else
else // if (i == 1)
type = MyGUI::FontCodeType::SelectedBack;
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");

Loading…
Cancel
Save