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[Server] Rename CharClass' isDefault() into isCustom()

It was already using the logic of isCustom() by mistake.
This commit is contained in:
David Cernat 2017-11-19 12:35:11 +02:00
parent 010a80ceca
commit d33254f287
2 changed files with 3 additions and 3 deletions

View file

@ -16,7 +16,7 @@ void CharClass::Init(LuaState &lua)
lua.getState()->new_usertype<CharClass>("Class",
//"__gc", sol::destructor(deleter),
"default", sol::property(&CharClass::getDefault, &CharClass::setDefault),
"isDefault", &CharClass::isDefault,
"isCustom", &CharClass::isCustom,
"name", sol::property(&CharClass::getName, &CharClass::setName),
"description", sol::property(&CharClass::getDescription, &CharClass::setDescription),
@ -56,7 +56,7 @@ void CharClass::setDefault(const string &className)
printf("CharClass::setDefault()\n");
}
bool CharClass::isDefault() const
bool CharClass::isCustom() const
{
return player->charClass.mId.empty();
}

View file

@ -22,7 +22,7 @@ public:
std::string getDefault() const;
void setDefault(const std::string &className);
bool isDefault() const;
bool isCustom() const;
std::string getName() const;
void setName(const std::string &className);