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	[Server] Rename CharClass' isDefault() into isCustom()
It was already using the logic of isCustom() by mistake.
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					 2 changed files with 3 additions and 3 deletions
				
			
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			@ -16,7 +16,7 @@ void CharClass::Init(LuaState &lua)
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    lua.getState()->new_usertype<CharClass>("Class",
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                                            //"__gc", sol::destructor(deleter),
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                                            "default", sol::property(&CharClass::getDefault, &CharClass::setDefault),
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                                            "isDefault", &CharClass::isDefault,
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                                            "isCustom", &CharClass::isCustom,
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                                            "name", sol::property(&CharClass::getName, &CharClass::setName),
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                                            "description", sol::property(&CharClass::getDescription, &CharClass::setDescription),
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			@ -56,7 +56,7 @@ void CharClass::setDefault(const string &className)
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    printf("CharClass::setDefault()\n");
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}
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bool CharClass::isDefault() const
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bool CharClass::isCustom() const
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{
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    return player->charClass.mId.empty();
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}
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			@ -22,7 +22,7 @@ public:
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    std::string getDefault() const;
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    void setDefault(const std::string &className);
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    bool isDefault() const;
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    bool isCustom() const;
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    std::string getName() const;
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    void setName(const std::string &className);
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